if you think increasing dash cooldown is such a good and wonderful idea, why not make a suggestion instead of arguing on here? im sure youll get lots of support
running should be a viable strategy tho, imagine you are minding your own business cooking or fishing and then someone vaporizes half of your hp with a surprise attack, would just just stand still and accept death then? cause you ainât winning the fight unless you are an absolute god in pvp
See this is also why i fear not being able to dash away at all, one should not cover in fear, just cause they are not running around picking fights with other players.
I still think there should be space for people doing the 15 other things that exsists in the game.
wait so when will these be added anyways? like the next update?
Dark sea update
dark sea update was moved to update 3 though
nerf warrior, when a warrior is high ping they can do 500dps and i cant even parry bec the damage displays before their attack fr
oh
Then weâre getting it during the potion update
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Ainât no way, I come back and see this ![]()
Donât get me wrong, shadow is still strong with the 1.2x speed coupled with a 1.15x size and 0.95x damage affinity but still.
Shadow is fine where it is, I donât see the reason why it would be nerfed.
Regardless of the opinion of shadow, letâs talk warrior. So apparently warrior still has that +10% damage buff, which, if the warrior aura status changes are true then it honestly makes no sense to keep it for v1.13 when bruised can cover that (and vindicator would be a popular way to apply it). It makes even less sense to keep it when the other pure builds (mages and berserkers) lost theirs.
i dont see your point. warrior is currently underpowered as it is, if not underpowered then just mediocre. lots of people like to say its meta, but its only easy to use, and thats just with things like triasta and vin which are terrible when fighting anyone (seriously, anyone) who knows how to block or backdash.
For the rule

Looking past the weapon skill changes since I donât use warrior and havenât used weapons post v1.12. Iâm going to assume you yourself use warrior and I have to ask, what makes warrior underpowered? I get Thermo Warlord with itâs ability to basically fly, conjurer has magic which gives more ranged options, and warrior seems to get only 2 notable weapons (Triasta and Vindicator).
Remember that weapons donât have their 3rd or 4th set of skills yet so any issues right now probably get addressed in the future anyways. It might not be now but weâll be currently addressing balance around something with 2 skills that will eventually become 3, 4, 5, and eventually 6.
Just going to post Kaiâs saber for reference
Warrior if the weapon skills were finished would have 5 skills on it (using our current max level), and this is just 1 weapon (almost the same as having 3 weapons equipped currently). Unfortunate that this is a pretty low priority though since itâs not really mentioned in the trello as something planned to be soon. Itâll probably end up being a post-release thing which doesnât really make a ton of sense unless itâs included under âFirst Updatesâ.
This would be a valid point, but it seems your ignoring the case that every other class has just as much to look forward too so its not worth the time it takes to speculate how powerful it gets.
Also triasta and vind arent very noteworthy when it comes to 1v1s since any half decent player can very easily counter. Warrior is only slightly underpowered, it mainly struggles against strength based builds (primarily warlord and warlock) which are really strong rn overall. Warrior essentially has nothing special which gives it an edge. The stats already dont give it much to work with so it doesnt make sense to remove the damage buff as well, which would make its attacks even weaker than many conjurers, making the entire class pointless.
Counter point, every other class isnât working with 2/5 of their kit and have more total skills to work with. So every set of skills that warrior gets will mean much more to warriorâs than it would for mages or berserkers.
Honestly the mobility on them is just crazy now that agility is incentivized for them (pretty sure it is for crash).
I only ever said to remove it after v1.13 gives them the new status, meaning blunts would give that +10% damage buff back, sharp weapons would deal an unclearable bleed (itâs stronger too), and âsharpâ weapons would do a bleed that stacks (every other bleed stack being 50% strength). Intensity of course being able to strengthen these statuses.
Honestly though, I hope that after the Dark Seas that Vetex focuses on either spirit weapons, arcanium weapons, or warriorâs skills because those seem to be pretty important to classes as a whole (spirit weapons especially since Warden canât exist without them). Although if I were to prioritize them itâd probably be warrior skills first (at least 1 more set), then arcanium weapons or spirit weapons.
I think your overvaluing the difference more skills for warrior will make, it will prob end up like you observed it is for mages and berks where most of the kit will be unused. The buff to status effects, even if the 10% buff is kept, will only make warrior strong, but still not more than the hybrids, since when considering the extra dot from say a conjurer it will be about even damage wise depending on the imbue.
Many will be frustrated with the changes regardless since they already think warrior is meta, which i think you would agree is misguided at least for the moment.
Honestly, this is more variable since we donât know exactly what those new skills will be and can only really guess. As for thinking warrior is meta? Yeah it isnât, especially when if you just look at videos of a thermo warlord flying around with crash.
Which is why i dont think removing the 10% buff is warrented, even after the status changes are implimented.
As of right now there are a third as many warriors as there are conjurers (according to the pole), so warrior is no where near the dominance that would make a nerf necessary.
Does the distance the Shockwave Smash forms away from you scale of Attack Size or Attack Speed? Not itâs actual size, but how far away it appears
i dont think its affected

