Arcane Odyssey v1.13 Balancing Changes WIP

They all cost the same energy now. Thats… the point of the buff?

yea

What happened to the “fighting style mentors showing fs stats” suggestion or am I blind?

Got moved to qol doc

Im certain that mage’ll probably become extinct along with warrior. Nerfs are justified, but other classes are just superior now

I’m still probably going to stick with mage, it’s the thing I like playing the most anyways.

Also, i’m most used to it. Just need to learn how to match weapons builds and players without a skill issue.

The thing is, with this:
image
That means crash will leteraly destory your projectiles and you wont be able to hit them while they are barreling towards you.

so mage is going to be obsoleted in v1.13.

I’m enduring it screw it

So am I, we shall gnash out teeth in pain together.

Oh! And what do you think about these changes?

It hurts, one of the things unique about magic being revoked.

We need those tiers to increase on our second magic please.

Fr. The only unique thing about mage RIGHT NOW is:
Shaped blast
Pulsar
Shaped explosion

(Remember, second magic can be used by savants)

Dark sea update really needs to put some good unique moves on the table for mages because we’re drowning, technically magic hybrids can use aura but their secondary stats are better prioritized.

why does this really matter

(oh gee i picked mage for the lower blast energy cost)

no you didnt

The energy cost is really useful when leap is the only movement ability you can use.

Oh yeah! I forgot mage hybridgs can use aura. Time to tick another one off the list~

i concede on this bit, mage needs a bit more mobility
but this pretty fine and good everywhere else

it would be rad to see a blast that boosts you away from the target

N o.

That would be neat.

Mage rn feels bland (mostly cuz lost spells arent out)
Too much effort for too little reward. Why use blast when you can practice using musket (It does more damage and is more consisstant) (Isnt getting nerfed)

Rocket jumping! Some sort of thrust as a lost spell you get later would be nice.

Making it mage exclusive feels much, though.