Arcane Odyssey v1.13 Balancing Changes WIP

then thats like blinded synergy for light

It’s different because the temperature is affected by other factors too

im getting more confused lmao

If you can get hot and take more damage from fire magic, then why can’t you get cold and take more damage from ice magic.

At least I think that’s the point

no dot
thats ao balancing logic

Why is a dot required

ask the balancing team

Are they on the forum?

yea cause thats just light and it was ass

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thats also not someone on the balancing team

at this point i wouldnt even try :skull:

what ive collected is that its a balancing decision so that dot magics can have more damage upkeep since their impact dmg on average is lower than that of magics without a dot

That doesn’t mean that only DoT magics can have self synergies

but its the general idea
light and crystal are the only outliers i think

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Ye that was more or less the point, like frostbite exists from continued exposure to a cold enviroment which I’d say physically damages u (losing a nose for example).

And freezing increases the damage of like snow and snow is a cold-based magic meaning this logic exists in AO but for some reason doesn’t exist for ice.

The idea that Ice should have a self-synergy doesn’t really make any sense.

DoTs have a self-synergy because after the initial hit that applies the DoT you’re just stuck dealing bad damage since the DoT isn’t stackable.

Light and Crystal have an accumulating self-synergy, that’s a different story completely.

Ice having a self-synergy would be no different from just buffing its damage.

i think this just because the status you get from cold temperatures is the same as ice’s freezing, all they have to do is make a new status like chilled and it’d work

basically what ive been saying fr