what we have is good enough, theres no need to replace an entire system for one that basically does the exact same thing
Itâs different because temperature is affected by lots of factors, but even so itâs still simpler because there wouldnât be a lot of damage synergies and anti-synergies between different hot magics and cold magics to keep track of
its not since high temperature causes sweating and low causes freezing, leading to whatever synergies they already have.
like i said, youre just remaking a system that doesnt need to be remade
ok I now see that sweating has interactions that I didnât know about
so instead, I think the system should be less binary. Instead of being either overheating, normal, or freezing, there should be thermometer on the screen with numbers, like the hunger bar, and hot and cold magic damage should just vary with the temperature in a simple way. I just think itâs ridiculous how many different interactions there are for some magics, and how a table is necessary to keep track of them. Plenty of these interactions are not intuitive at all. Like, nobody would think that wood does more damage to sweating targets
a table would still be necessary to keep track of the new system, and it would probably be more annoying as most islands lean towards low or high temperature most magics would deal less damage on first hit, negating the self synergy, and also temperature changes in an instant so calculations and fair matches can turn into an unfair match really quickly. plus, every current neutral magic would just have no synergies and would become more meta than they already are
not meant to be. mainly for balancing and what the point of the magic is, so some synergies might just exist to balance things out
and plus, we have a cool table anyways for the synergies
:tiptop:
your own magics donât have anti synergies with each other
The table could be much smaller, because for every hot or cold magic, thereâd be a single relationship between damage and temperature, instead of having to remember the magicâs interactions with every cold magic and every hot magic. Imo different islands favoring different magics is ok and more interesting. If you mean environmental temperature changes in an instant, then that should just be changed, and it should change gradually. Neutral magics should still have synergies, but all the damage synergies and anti-synergies between hot and cold magics should just be replaced by the temperature system. Even if theyâre not trying to make magic interactions intuitive, they should be, and they should just find other ways to balance magics
so what youre asking is to just make the system easier to understand and probably making the balance team have an even harder time balancing and finding out a way to stop temperature from changing pvp being broken
in the long run it makes it easier to balance because there are fewer things to keep track of though
itâs not that hard to remember magic synergies right now, most of them are just damage boosts and they all make sense so you can probably just guess most of them, thereâs only like 3 special ones that stun you
not really
i see that individual synergies are simpler since they dont follow any random cycle, and you can balance them individually without worrying that changing a number would affect all magics
also if heat and cold magics are reliant on islands for their synergies while neutral magics can do it whenever, itâd be very unbalanced
A lot of them you canât guess because theyâre not intuitive. For example, ice not self synergizing, but snow synergizing with ice. It wouldnât be unbalanced because being okay at any temperature isnât strictly better or worse than being good at some temperatures and bad at others
most magics donât self synergise since itâd be broken or unneeded for a lot of them, snow also doesnât buff snowâs damage
youre not supposed to guess them, public help exists for a reason
Some magics do self synergize, and others donât, and the reasoning why isnât obvious to most players
Theyâre not just harder to guess, theyâre harder to remember because theyâre not intuitive. Also, most players probably donât read the wiki or look at big tables, so intuitiveness is important
can you name more that arenât intuitive? i agree with the wood and sweating one tho, i donât understand that one
do you mean only with hot and cold magics?
the reasoning for light and crystal was because they were ass without it, dot magics have it cause otherwise they do bad damage when their dotâs on

