Arcane Odyssey v1.13 Balancing Changes WIP

keep in mind that its a magic game and nothing needs to make sense :person_shrugging:

The easier it is to understand the better

for roblox yes except vetex assumes that people can actually think

Well, considering that we’re on roblox, it’s a moot point, but your average person probably would also not expect a lot of these interactions even after thinking about it

then the average person thinks too much

i could probably attempt to explain all the synergies, seems fun

because it makes sense, you generally need something stronger to break something else

Then the ice shouldn’t be able to shatter a crystal attack

the crystal also can’t shatter the ice, it’s just that it’d be unnecessary coding to make the crystal fall down to the ground and stay there like irl so it’s easier to just make it disappear

Is the crystal supposed to just bounce off the ice like nothing happened? I think it would make the most sense for the crystal to break the ice

crystals are brittle, there’s a good chance it’d either break or the reaction would be even

I can accept if they both broke, but it doesn’t make sense that a heavy crystal blast can fly at the ice without breaking it

i also wouldn’t disagree if they made it so crystal could shatter frozen, but there is logic as to why it can’t

not really

Doesn’t ice only get a damage bonus, not shatter frozen?

there is, the logic is that crystals are known to be very brittle so a head-on collision is likely to result in it breaking itself instead

yea

Ice is also very brittle. Also, I can’t see how the crystal wouldn’t shatter the ice even if it broke

i just checked and crystal already gets a damage boost from frozen, isn’t this logic is already in the game then?

It doesn’t clear frozen