I saw this too but I’ve still yet to see anything higher than the soft caps he introduced at 10% and 20%, can’t tell if it’s incredibly niche or something but I’ve seen none of it myself
The AOE spam itself isn’t really the issue, it’s how low committal it is. In most games, throwing your biggest attack usually requires either a lot of resources, has a large amount of endlag, is highly telegraphed, or has a mixture of these elements to compensate for the amount of ground you’re covering. In AO, none of these are implemented so you can just spam explosion and max size blasts as much as you’d like (the smallest option for blast isn’t even worth picking).
This is coupled by the fact that defensive options don’t really put you in a more advantageous position to deal with these big ass attacks. I block an explosion and I’m still in the same position as if I didn’t block just with more health, same with parrying.
@Divanochi Thanks for the responses, that helps. But also guh, going to have to do a lot of digging to get more up-to-date information now… went over the Trello like 4 times thinking I was doing myself a favor and everything too…
I mean if it’s build-ruining for you, you’ll be able to reset your Magic eventually. Just gunna be a bit down the line.
TLDR: there should be a tradeoff for throwing these big ass hit boxes
One of the best parts of this doc so far has to be the ability to run / jump while blocking. Doesn’t just leave you sitting there praying they don’t follow up
Nah, if its still dealing the best multipliers it can then I’m fine with it. More importantly, changing magics is going to be an option? I know I haven’t seen any of the more recent info on the site, but that’s kind of… I’m not sure if I personally like the idea.
Idrk really know if that would fix the issue since that could easily create a chicken blocking meta which would be even less fun, but testing the idea can’t hurt.
Imo parrying just needs to be buffed to be a valid defensive option where the opponent actually gets punished for getting there attacks parried.
Vet was insistent for a while about not being able to but Fighting Style and Weapons users can change their fs / weapons to adapt to the meta whenever they want , so he’s doing the same for magic later , just said that it’s not gunna be easy to do
Hence block durability being added.
No endlag after a parry and a 25% attack speed increase for 1s afterwards is pretty huge.
Ah, yeah I guess that makes sense. Just hope he implements it well. Thanks for the help, I’m gonna go look around for that more recent information.
Yea that parry change would be sick ngl.
Also an interesting idea could be the tradeoff for large aoe attacks is that they have larger parry windows while smaller aim reliant attacks like skillshots have smaller precise parry windows. Would reward skilled play and actually create situations where players have to mixup their aoe attacks to prevent free parries
i’m guessing it’ll probably be a tough potion that needs dark sea ingredients, so it should be balanced (and also sounds fun to make)
If possible, I think “dropping” grabs (active grabs / Rushdowns cancelling if you take damage during the beatdown) should just straight up be removed from the game. So infuriating to experience, especially on Fighting Styles where your rushdown hitbox is already so comically small. It’s just not a good mechanic in my opinion, and sometime it kicks in so late that it leaves you even more vulnerable than your opponent, which defeats the entire point.
I wouldn’t even mind the small ass hitbox if grabs had super/hyper armour or something cause rn it feels like the game tells u to eat shit for even TRYING to use them lol
nah grab hitboxes are just broken atm. they’re supposed to be fixed when the first update comes out
Good news
What if vitality and defense gave you “resistance” to AOE size so the actual size of attacks could be smaller for individual players/npcs depending on their stats? The resistance scaling would probably have to be logarithmic or else full defense builds would only take damage from direct hits from everyone but magic size builds
this is honestly the worst idea i’ve ever heard congrats
Wouldn’t the experimental Sweetspot/Sourspot thing do something similar already? If the outer most parts of aoe were made into sourspots, then it’d deal reduced damage.
I do admit that since it’s in the experimental section, it might not be added, but, thats what I think.