Are AO'S bad game design features actually defendable

Hey hey hey hey hey notoriety is absolute peak among features this game has to offer;

Noboody even looks at dirty avatars unless its for photo;

Armor breaking has no affect since we all are milionaires by running fleets;

Yea I can’t defend fall dmg but I simply don’t fall enough to actually suffer at all from it;

Water poisoning kinda sucks but if the soap supply in shops was increased then it wouldn’t be a problem either

so… they are all functionally useless.

To be or not, they change nothing once you hit that one point of gameplay

i suppose noteriety makes sense to have both as a “immersive” feature and just a game mechanic, otherwise there would barely be no pve drawbacks to playing with bounty other than prison if you were to be defeated by the navy… same navy that usually appears while you have noteriety
it does have its uses, farming sealed chests, ships for fleet, boat combat overall, idk, but it should be reworked so that its not just some major being sent to you alongside their crew right after you defeat a similar leveled one, its just a way to keep you in check from doing evil stuff, my main issue is that its not really a threat, moreso just something annoying if you arent farming anything specific, they should add sea related bosses that when defeated bring the navys influence way way down after you reach really high noteriety too, maybe dropping some gear and all, just an idea would be cool but it would likely be locked for noteriety players so it couldnt be something game changing, maybe just vanity stuff

water poisoning needs a rework asap, maybe with the new puddles rework it could have a meter or sum, and it would raise if you were in uncovered places from the rain or standing in the puddles for a bit too long
dirt… ig its an annoying way to worry about your characters looks, could even be used for vanity depending on the character idk, its not super annoying to deal with imo, but i do agree it was unessessary to be coded
tanning is by far the most useless, maybe even annoying feature ingame, i am yet to meet a single person that enjoys it in the slightest and it does not bring immersion, just forces players to stay out of hot places or to drink samerian smoothies, which nobody does because so far the best towns to stay at imo (shell island, ravenna and sameria) are at minimum warm climate, which does tan you i suppose
armor breaking is useless as well, just a way to spend money time and resourses, but you do have to be getting out of your way to get your armor ruined, as nobody really forces you to hunt dragons to progess, exept cazal but you just gotta kill a young one but thats besides the point
fall damage is just something you gotta be careful of at times, when i play in my main file i am so laggy i dont even have to bother as it never deals anything but it should be something that is at least reduced, say, after your awakening

I’m just glad that Vetex hasn’t caved into the “norm” for some games where they make a problem in the game and sell the solution for IRL money.

But overall tanning and dirt accumulation aren’t big problems, and while it’d be nice to toggle them off, it isn’t necessary.

Notoriety is honestly just really fun in most cases, while it could be better, it isn’t something that needs to be changed soon. (The only changes I’d make to notoriety is making each additional star even more impactful by making the grand navy forces for each star even stronger, but in turn gaining stars are harder and you can lose them by hiding out and not engaging in any crimes near towns or sinking any positive rep ships.)

Fall damage isn’t a big issue especially when “you engage with the mechanics in the game and get good” (or something along those lines) since you can entirely ignore fall damage with tier V feather falling by cooking an orange swiftcap mushroom with a caraway flower, plus you have gliders, and it does make climbing even more dangerous as falling from a great height and dying is a very good reason to be cautious while climbing.

Armour breaking and water poisoning however can go stuff themselves, since having a bandaid fix for a problem isn’t fun, unless said solution was some sort of item that isn’t easily obtainable (like if we had some sort of high quality soap that could only be found via specific means at a low drop rate)

yeah it’d suck if he added a feature the community wanted him to add for the longest time only to lock it behind the worst grind in the history of existence out of spite then sell the solution for robux i’m really glad he never did that

I was mainly thinking of stuff like helldivers 2 making a game mechanic unbearably annoying and then selling something for irl money that helps with the problem instead of addressing player’s problems with the mechanics.

ohhh yeah and it’d be even worse if said solution cost 24,99USD$, that’d be sooo bad since that’s basically buying a game for said feature, thank god he never created the quick solution and priced it that!

I get that hectare essence is really hard to get and all but you really don’t need to pay to change your magic thankfully, and we, the players, should be pushing for Vetex to make changing magic more accessible for players, without paying.

Not happening, he was really pissed adding the feature in the first place, there’s little to no chance for it to be changed to be easier.

Oh hey, I am qualified to talk about this!

Notoriety: I don’t see this one as a problem. You can’t just go around committing crimes, and expect no consequences. For being a criminal, you gain access to two entire shipwright islands, can bounty hunt every npc (unlike fame players, who can’t bounty hunt hero and gravy member npcs), get cargo for free for ds runs (with the new supplies mechanic, the free cargo is redundant, but it is still an advantage) and you get the cooler faction to buy stuff from between Proxy and Brotherhood.

Water Poisoning: In its current state - it is awful. Can’t defend the rng lethal damage with no warning whatsoever. But, it can be made into something better.

This one’s kinda meh, but I heard some people wanted to keep it in some way. In my suggestion, I made dirt appear only while you are in combat, and completely disappear about 5 seconds after exiting it. Oh, and also you can put an armour piece into a cauldron with some rock salt to get it visually dirty permanently, if you like it.

In that same suggestion, I sped up the tanning vanishing, so it goes away very fast when exiting the hot area. I didn’t see it as that outrageous of a problem.

This one shouldn’t have happened. We knew from the start how bad it will be, and we were right. In the aforementioned suggestion, I removed this mechanic and Repair Kits. Instead, you can wash a weapon in a cauldron to remove the grease, and you can heat up a metallic armour piece in a cooking pot to make it visually cracked, repair with repeating the process but adding 5 metal scraps.

In pve, you have ways to prevent it. In pvp, it punishes the annoying airstalling. The only issue is when you are carrying something, but this can be fixed simply by giving you fall damage resistance while carrying. Besides, fall damage brought gliders into the game, I can’t be mad about that

Psst…

you either pay for magic reset or pay to progress an entire slot to level 100
or you waste hours of your life

i get that for most of you notoriety and bounty aren’t huge deals but you have no idea how unbearably annoying it is to free your friends from executions during ganks then you get 4 notoriety stars and suddenly you’re getting surrounded by navy npcs dropping your fps to 5
jail time is also such a bullshit feature that punishes leaderboard negative renown players with 10 minutes of doing nothing while fame players don’t suffer equal punishment. I know it’s for ‘‘immersion’’ but holy shit this feature sucks and is completely outdated

@cheems made an entire post dedicated to explaining why jail time is such a terrible and garbage feature

evil blitz technique that has a 1 in 10 chance to deal fall damage to the user for some reason

If you are the one ganking somebody as a squad, you deserve the execution. If you are getting ganked as a criminal by a hero… Yeah, it’s kinda unfair you have to go through the unskippable cutscene, while they can just respawn on their ship a minute after.

It could just be made that, if you die to a bounty hunter who has your poster, you won’t get executed, and just respawn normally. It doesn’t make sense lore-wise, but who cares

This is a bug, not the feature’s fault

Can you drop a link?

here

it would be nice of vetex to try and improve the features that everyone complains about but i think he lwk doesn’t care

this is our dev btw

Vetex isn’t a solo dev, he got many people on his team, what are you about? At the very least, he has techlevel