no but like in pvp
Ok but on nuke builds
Iâm talking about the damage difference between high/low def players
Damage shouldnât be something that is the other playerâs armor build is to decide
Buff it against NPCâs I guess, relegate it to the PvE zone
I believe it still does that in PvP, unless itâs been changed
imagine being a high ap player and then you run into an opponent that has 0 defense
you have no time to change your armor and you die
EXACTLY
thatâs why Iâm proposing an ap rework to not make that useless
no one beats my 3k hp and 200 regeneration build (except armor piercing, please remove it D: )
no insanity either
taking that out of context rq
mfw when im using 200 ap so my enemy cant block and then they parry instead
AP is so irredeemable its sad
hey wait a second
i made that one
chat i made it into a hyperspace rant lets go
mine has 500 more defense and no insanity but has 20 less power and 30 less attack size. seems worth it as insanity is detrimental sometimes
what if at high armor piercing threshold (like agility) attacks could gain the ability to pierce objects like cannon?
i also hate resistance and regeneration. fuck these stats
resistance is lowkey good tho