Introduction
Hello again it is I, Dracula ominous_thunderclap.wav! Ever since I first saw that new animals/beasts/monsters were being added for the player to hunt or become the unfortunate victim of was going to be added to the game I started to consider a new fighting style themed around beasts. I want to create a fighting style here focused on primal, savage attacks with little-to-no grace or technique where the user tries to rip their opponent to shreds, applying constant pressure and quickly finishing their opponent off when injured enough.
The inspirations for this style are of course the various beasts/monsters being added such as bears, Baek Yoonho’s beast transformation from Solo Leveling, as well as the Beast Claws Weapon Type from Elden Ring!
Primal Instincts
“A style in which the user attempts to imitate the savagery of beasts and abandon technique in favor of raw strength.”
[Mechanics]
- Attacks with this style which deal 5% or more of the target’s HP as damage inflict injuries that reduce max health similarly to injuries from the main story albeit much less detrimental, reducing the target’s max HP by a reasonable portion of the damage of the attack up to a considerable amount of the target’s total health, which includes health from defense.
- Injuries from this style fade much quicker than story injuries and the amount of max HP reduced being signified to another player by their health bar turning orange as opposed to red.
- Injuries from this style take into account story injuries when it comes to the maximum amount of health it can reduce.
- A player opponent changing their equipment outside of combat will not alter the total percentage of health reduced by this style.
- Whenever a player opponent inflicted with injuries kills another player, their injuries begin to fade much more rapidly until they’re inflicted with injuries again to prevent abuse of this style in ganks or being too strong when fighting for island claims.
- When an individual inflicted with injuries from this style dies, leaves the game/server, or leaves a duel, their injuries are removed entirely to prevent many potential issues.
- When an opponent is at very low health, perhaps ~15% this style inflicts tier 1 bleed on every hit in order to rapidly finish off a vulnerable opponent.
- Every technique used with this style comes with a very small but noticeable amount of additional end lag to prevent it from having excessively high DPS and represent the user not utilizing proper form and technique while attacking.
- Basic attacks move the player forward further than other styles to fit with the aesthetics of the style, the basic attack animations heavily reminiscent of beast claws from Elden Ring.
[Base Stats]
Damage | Speed | Size |
---|---|---|
Decent | Decent | Low |
This style’s damage and speed would be just barely higher than Basic Combat.
[Dodge Reflex]
- Special Effect: None
- Instant: Half Health ( ≤50% Max Health After Defense)
[VFX/SFX]
The visual effects of charging cause the user’s hair to glow a brownish gold and the player’s aura would be in some way reminiscent of the visual effects used for especially powerful beasts, whatever they may be. On fully charging energy, the player releases an inhuman roar. When equipping the style tool or an imbued weapon, the user grows 5 proper claws from their fingers on each hand (as opposed to vampirism’s presumably bulkier bone claws) with an appropriate claw extending sound playing. At high mastery, the user constantly releases visible steam from their mouth when they breathe and their eyes flash brownish gold and leave behind a short trail while dodging, reflex dodging, and high jumping. Bite and pounce animations would be included among the animations for some techniques.
[Summary]
This fighting style is designed to be a very aggressive style where the user chips away at their opponent’s max health while dealing good DPS and pretty quickly executing their opponent when they’re low thanks to the bleeding and allowing the user to instant dodge when their health gets low to simulate a savage animal desperate to survive. Within the base styles tier, this works as a slightly higher DPS Basic Combat that is harder to hit with due to its low attack size and easier to punish with its additional end lag. This style is perfect for players that want to abandon their humanity and go completely feral, or you know, furries too.
- Utterly Monstrous
- Slightly Strong
- Just Right
- Slightly Weak
- Weaker Than Worms
- Beast Instincts
- Bestial Instincts
- Primal Instincts
- Feral Instincts
- Beast Style
- Bestial Style
- Primal Style
- Feral Style
One last poll down here for balancing: Base Fighting Style Idea - Primal Instincts - #64 by ProbableHazard