Clouds roll in over Ravenswood Bluff, engulfing this sleepy town and its superstitious inhabitants in foreboding shadow. Freshly-washed clothes dance eerily on lines strung between cottages. Chimneys cough plumes of smoke into the air. Exotic scents waft through cracks in windows and under doors, as hidden cauldrons lay bubbling. An unusually warm Autumn breeze wraps around vine-covered walls and whispers ominously to those brave enough to walk the cobbled streets.
Anxious mothers call their children home from play, as thunder begins to clap on the horizon. If you listen more closely, however, noises stranger still can be heard echoing from the neighbouring forest. Under the watchful eye of a looming monastery, silhouetted figures skip from doorway to doorway. Those who can read the signs know there is…Trouble Brewing.
It’s time for us to play Blood On The Clocktower!
In case any of you need a refresher, here are the rules:
Other than that, most things are getting explained in DMs. All you guys need to do is get the information you need to find that Imp.
Let’s get cracking with the first night, shall we?
So, since it is the first night, we can’t share info between players rn, right? We have to wait for you to start the first day to begin chatting, right?