Proposal
Ship attachments as they are right now do terrible damage, even when you’re using the correct build. Hybrids also get the short end of the stick, only being able to do 50% damage with any ship weapon. On top of doing no damage, shark AI doesn’t work half the time (but thats a different problem)
Details/background on your proposal
(Include attachments, examples, and possible demonstrations of your idea as well here.)
Here’s a clip of me fighting a shark with the AI actually working correctly, if only for a while.
As a 120:130 str:wep warlord, I’m doing around 40 damage per hit to sharks. I dont know if theres supposed to be an additional mechanic, but it shouldn’t take a full minute to kill a shark
In my opinion, ship weapons should be doing at LEAST 100 damage if you have the correct build. If using skills on the sharks is more effective, then you should be buffing the weapons, not nerfing the skills.
To solve the issue with hybrids, ship weapons should do around 75% damage for every stat that you have in your build (for savants it can remain at around 50%). I haven’t seen much of a difference between the functionality of weapons, though, so if that hasn’t been added yet hybrids should do full damage with every stat included in their build
Another possible fix for this issue would be to give hybrids their imbuement effects on ship attachments Alongside changing the stats of a weapon, it would allow hybrids to still focus on one weapon like pure builds (given that imbuement would allow for a weapon to scale with both stats)
I just learned from another thread that ship weapons do similar damage between pure builds and hybrids, throwing spears are just universally bad.
Reason to add/change
As I’ve heard from a lot of people, the ship weapons are a bit of a joke right now, and if the shark AI isnt going to be fixed anytime soon, you might aswell buff the weapons.
tl;dr:
- Minimum 100 dmg for ship weapons
Hybrid scaling