Build Ideas and Concepts

My builds:

#1: :lightning_magic_var1: Conjurer (Main file, 160 Weapons & 120 Magic)
#2: :acid_magic_var2: & Thermo Fist Warlock (160 Strength & 120 Magic)
#3: Thermo Fist & Boxing Berserker
#4: :fire_magic: & :magma_magic: Mage
#5: Warrior
#6: Basic Combat Warlord (160 Weapons & 120 Strength)
#7: Knight (160 Weapons & 120 Vitality)
#8: Sailor Style Juggernaut (164 Strength & 116 Vitality (done on purpose to get Tier 2 Rushdown))
#9: :wood_magic_var1: & :plasma_magic_var1: Mage
#10: :glass_magic: Paladin (164 Magic & 116 Vitality (done on purpose to get Tier 2 Beam))
#11: :ice_magic_var4:, :snow_magic:, & Boxing Savant (130 Magic, 100 Strength, & 50 Weapons)
#12: :light_magic_var1:, Basic Combat, & Cannon Fist Savant (110 Strength, 110 Weapons, & 60 Magic)

I used to have an :ash_magic: & :sand_magic_var1: Mage, but I’m going to remake it as an :ash_magic: Conjurer instead.

Edit: Updated the formatting and the stat spreads for files #8 and #10.

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should’ve gone for 112 Vitality on the Paladin as that’d also give T2 beam i believe, with no real drawback aside from 32 health.

actually, you’d only need 164 magic to get t2 beam on hybrids

Red Hare, Ruthless :snow_magic: Paladin. Nothing special, just a nice combination of colours.
Brimstone, :fire_magic: Thermolord[1]. Mighty weapons engulfed in a fiery blaze, scarring the earth with their mighty flames. The better fire conjurer.
Infection, :crystal_magic_var1:/:crystal_magic_var2:/:crystal_magic_var4:/:crystal_magic_var6: Vanlock[2]. An invisible yet devastating threat that you are to spread.


  1. Full Release dependant ↩︎

  2. Full Release dependant ↩︎

Glass conjurer glass cannon
(Basically my normal build but my musket damage is way more cancerous and I devolve myself into a turret)


I AM PAIN

  • “Pain is the only way to teach, pain is the only solution to peace. If you want to know pain, you need to understand pain.”

still not finished thoe

I’m necrobumping this for a good reason, mateys.

So using these new cannonballs is effectively using a gel, while allowing you to still get up to two gel statuses active. This probably stacks with the Infused Dagger status, and likely Magic imbuement statuses.

:fire_magic: Cannon Fist Warlock or Savant w/ Scorched Orbshots, Perfect Melting Gel, Perfect Corroding Gel, & Poison Infused Dagger = Five entire status effects, assuming that this works exactly as I expect. Using a Bleeding status somewhere in there might be more efficient, especially since a primary Water user could shut down 4/5 of those status effects, but that doesn’t take away from the insane damage potential. Getting the second Savant awakening would be even better, adding another status on top of all that.

Edit: Forgor that Savants might not get second Magic/FS slots on second awakening : (

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Crystal/acid mage with a blood disease related to lightning? (Is that how it works idk :sob:)

Don’t really think that would be a good option

Ah but it would

Because lightning synergizes with acid I believe

ive got some bad news for you

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We were on the verge of greatness (Cannon Fist being broken), we were THIS close!

Still doesn’t get rid of being able to inflict four statuses at a time, just without Orbshots in the mix


Hope is back

lets be real cannon fist would already be amazing if the CANNONBALLS COLLIDED WITH PEOPLE AT ALL >:(

I’ll believe it when I see it in the trello, until then it’s just the opinion of the disco.

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Lightbringer:

Light magic
Crystal orb
Blinding grease holy sword

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Honestly with all these changes I feel like I could play mage again and have fun with it by imbuing my magic (I think I have shadow) with these funky blood diseases or whatever

Though Knights with grease also sound enticing… there’s just so much to choose from :tired_face: :anger_symbol:

The answer is to choose all of them 15 of them.

Crippling Frost:

Ice Magic
Patrimony Imbue
Sunken Sword with a Slowness Grease
Other (blunt) weapon with Blinding Grease
Bleeding Blood Disease.

Every hit does stupid damage; and then you’re slown for by at least 25% for the rest of existance. That or you actually can’t see.

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@balanceteam balance this please