Build Ideas and Concepts

The ultimate offensive support build would be a Glass Savant running high Armor Piercing.

  • Weaken your opponent’s armor stats.
  • Use bleeding to proc teammates’s synergies (Glass does not have a damage threshold for bleeding and will always apply).
  • Use bruised for an extra boost in damage + mild slow.
  • Combine bruised with slowness from Nichtethesis and Thakrousi to pin down enemies.
  • Spawn shards around with every attack for light crowd control.
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That sounds like an interesting plan, though I’d rather have Enchantment.

I hope it’ll get boosted by potency jewels, that could increase the complexity of support builds (or yknow just create awful full tank builds :sob:)

(mb Zorm forums broke so I replied to a post in a completely different topic to what I was trying to)

I read something interesting on the Metal Magic page of the wiki:

Absorbs heat from Fire projectiles upon winning a clash against them, increasing the size of the affected Metal projectile by 50%.

Does this work if you throw out a Metal projectile, and then hit it with your own Fire magic? Probably not, but I would like to know, I plan on making a Metal mage so I can see what this spicy Metal projectile looks like, and want to know if Fire would be a good second magic for this. I plan on picking the Copper variation, with the theme being that the reason the Eternal Mines are closed is because my guy mined all the copper. Maybe I’ll go with Fire second either way, it probably looks good with Copper.

You cannot clash with magic that you casted.

Darn, that would have been a fun combo.

I vividly remember seeing someone in a post showcasing their Atlantean themed file which gave me the idea for a Atlantean inspired build.

for example, one option is a Warrior who can only use atlantean weapons. Another option a Berserker who cant use thermo, boxing or cannon fist. Mage could also work since atlanteans spawn with 2 randomised magics but is a bit more boring compared to berserker and warrior.

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old man gerson build

  • warrior
  • vindicator
  • green
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Earth/Wood basic warlock = Poop in your hands. (specifically basic because if you use boxing it looks kinda weird), perhaps could use sailor so that it looks like you conjure piss.

(this is what i use rn)

are you good in PvP? If yes how the snow warlock file

i am garbage at pvp but the few times ive used the yetilock i kinda went crazy (still lost tho but I kinda put up a fight)

still haven’t finished its armor build unfortunately😭

How do you use the Crystal Orb spirit weapon? Throw it at people! (Cannon Fist Juggernaut, imbue Crystal Orb into Cannon Fist)

delamere balling on nyx with the crystal orb

“Aether, I need a ton of balls, it’d be so damn funny”

Delamere dunking on nyx

My builds:

#1: :lightning_magic_var1: Conjurer (Main file, 160 Weapons & 120 Magic)
#2: :acid_magic_var2: & Thermo Fist Warlock (160 Strength & 120 Magic)
#3: Thermo Fist & Boxing Berserker
#4: :fire_magic: & :magma_magic: Mage
#5: Warrior
#6: Basic Combat Warlord (160 Weapons & 120 Strength)
#7: Knight (160 Weapons & 120 Vitality)
#8: Sailor Style Juggernaut (164 Strength & 116 Vitality (done on purpose to get Tier 2 Rushdown))
#9: :wood_magic_var1: & :plasma_magic_var1: Mage
#10: :glass_magic: Paladin (164 Magic & 116 Vitality (done on purpose to get Tier 2 Beam))
#11: :ice_magic_var4:, :snow_magic:, & Boxing Savant (130 Magic, 100 Strength, & 50 Weapons)
#12: :light_magic_var1:, Basic Combat, & Cannon Fist Savant (110 Strength, 110 Weapons, & 60 Magic)

I used to have an :ash_magic: & :sand_magic_var1: Mage, but I’m going to remake it as an :ash_magic: Conjurer instead.

Edit: Updated the formatting and the stat spreads for files #8 and #10.

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should’ve gone for 112 Vitality on the Paladin as that’d also give T2 beam i believe, with no real drawback aside from 32 health.

actually, you’d only need 164 magic to get t2 beam on hybrids

Glass conjurer glass cannon
(Basically my normal build but my musket damage is way more cancerous and I devolve myself into a turret)