Cannon fist changes

Cannon fist changes
effort 3.888888888888889 9 quality 3.666666666666667 9 reasonability 4.1 10

This suggestion is not actually mine either, it was made by @Mr_hyperspace and I am merely posting it here in his name as he still hasn’t gotten suggestor. He wrote the entirety of the idea, not me, I am simply doing him a favor by posting it this.

The problem

Cannon fist is in an extremely bad spot right now. its permanently stuck in this limbo between useless and overpowered, depending on what cannonball you use.

This results in an issue where if buffed, the op cannonballs become meta, outclassing everything else, and if its nerfed, normal cannonballs become completely useless

Ideas for solving this issue

Basically, here’s my plan. Get rid of the cannonball management aspect entirely first of all. All it does is lock it out of being effective earlygame, as lategame you have thousands of every type of cannonball.

Second, limit it to only 3 types of cannonballs, Light, Normal, And heavy.
Light will have very high speed, low aoe, and low damage
Normal will be an all rounder, sort of like basic combat, but tweaked a bit to compliment the ranged playstyle.
Heavy will have huge aoe and damage, but with lower range and be far slower.

Why this will help

First off, this allows cannon fist to have an actual niche in pvp. Instead of just being for ship combat, it can fill the role of being versatile and mixup focused. If this makes it too op, you could have a limited number of regenerating cannonballs for each type.

Second, it allows it to actually be balanced. as stated in the problem section, it will always be either underpowered earlygame, or overpowered late game with the current system. With this system, each cannonball type can be individually tweaked for balancing, and there’s a far smaller range of different playstyles with it that could be broken.

Third, gets rid of the galleon sink. Nobody likes having to spend 50000 galleons just to be viable in pvp, especially after already making a build. This would solve that issue as well.

4 Likes

wow whoever made this suggestion is very good and smart and should get suggestor role

3 Likes

this has already been suggested a ton of times in the balance discord, and combat balance suggestions aren’t really allowed on the forums

That’s combat balance?

Well it’s “changes” now, not “balancing”, so it’s perfectly legal

I do not have access to discord, I was not aware of this.
but if i somehow came up with the exact same idea as you seem to be suggesting, maybe it actually has some merit

This isnt combat balance, its rework of a fundementally broken fighting style. it barely changes the actual combat that much.

There is only one problem, you can no longer be BALLER.
I need colorful red ball that blows up or it’s no bongos!

imbues with literally every heat magic in the game:

Juggernauts, Warlords, Berserkers.

juggernauts cant be baller anyway because of spirit imbues.

cfist warlord is the worst class in the game, no contest

even you know nobody uses berserker

can you also post a suggestion in my name

:frowning: but baller!!!

Oh, and also grapeshots were pretty huge.

stocksounds with yet another opinion rating

how is this low quality or unreasonable?? red balls aren’t as important as it being usable

how is this relevant

Here’s a compromise, upgraded cannon fist allows use of Dense, Explosive, Heavy Explosive, and Heavy Grapeshot variants.

regular should also just have Grapeshot.

that was my idea too, but apparently that would count as fs suggestion.

also sure add grapeshot (and add a variant with red balls)
grapeshot is like explosion, huge size, low speed and damage
@BlueFighter15 add these in an “optional” section

Yessss, grape is reallll!!!

will you actually rate it now

I hate playing cannon fist right now the M1s are so janky and you have to spend like 90% of your spare time just farming bronze sea ships for the rare cannonballs or else you deal zero damage

oh btw I need to summon @DubiousLittleTyp0

do you approve?