Change berserker, mage, and savant awakenings

Change berserker, mage, and savant awakenings https://forum.arcaneodyssey.dev/uploads/default/original/3X/1/a/1a7020ee1b4cc1f04ff088e5417364a06086b15f.png
effort 2.047619047619047 21 quality 1.894736842105263 19 reasonability 1.291666666666667 24

Right now, awakenings that include getting a new magic for fighting style, at least in my opinion, have a vibe like: “ok, nice, there’s another magic/fs that I can’t have rare spells/techniques on :[”

To fix this, I had an idea for a great alternative.

The alternative:
instead of giving the player two tools (one for each magic/fighting style), give them one magic/fighting style. It would have the vfx and sfx of both magics/fighting styles. If one combines fighting styles such as sailor style and thermo fist, they would have both bars. If they combine two magics, the magic circle would be the first magic with a smaller one in front of it that would be the second.

Damage algorithm:
Any moves used would take half the damage of each magic/fs and add them, as well as the status effect. It would take the highest stat of the magic/fs (destruction, power, speed) and combine them for the attack.

Example (light and ice):
image
(it would have the speed of light and the size of ice. It would blind the opponent and freeze them if they are soaked)

More Notes:
Buffing and Nerfing would be applied accordingly to prevent metas (yeah, i’m looking at you, ash+fire mages)
Charging magic/fs would also change

As I said last suggestion, VOTE IF YOU WANT THIS IN GAME, NOT IF IT’S GOOD OR NOT thanks : )

1 Like

Yeah this would be broken as hell no thanks

3 Likes

text

Im sorry but the very concept of this is broken as hell it would be extremely difficult to balance

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just… swap between both of the magics?

I’m aware

Sailor fist + iron leg, enough has been said

might I bring forth onto discussion

I’m sure this won’t create an absolute meta of people using 3 magics that each has a highest stat of all magics while all magics that do not go into extremes get forgotten!
Seriously, light, metal, explosion/earth, fucking unavoidable, everyone will be jumping on that train. Meanwhile stuff like sand, snow, wood, glass, water, fire, poison, wind, shadow and ash users that are already pretty rare will become an extinct species.
The last time someone cooked this bad, the town of Pripyat had to be evacuated. Never cook again.

3 Likes

hail naw this guy doesn’t deserve suggestor

3 Likes

Watch the new metas unfold (metal-acid, speed of acid, size/damage of metal, inherent synergy)

image

5 Likes

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While this would be cool, it would be so incredibly broken or ass no matter what. With how balancing currently goes, it would be either 1: broken because of meta builds 2: ass because of slightly off meta builds.

The local mage hitting me with a giant and fast attack with a 30% synergy while applying paralyzed and frozen

Just parry it bro

that would be
insanely overpowered when you combine light and metal

okay, but have you considered switching acid for light?
imagine casting a metal-light pulsar that goes at mach fuck and obliterates something the size of iecheros

the local mage casting a metal pulsar that travels at mach fuck:

lice magic

4 Likes