Change berserker, mage, and savant awakenings

Change berserker, mage, and savant awakenings https://forum.arcaneodyssey.dev/uploads/default/original/3X/1/a/1a7020ee1b4cc1f04ff088e5417364a06086b15f.png
effort 2.047619047619047 21 quality 1.894736842105263 19 reasonability 1.291666666666667 24

Never Cook Again

3 Likes

riddle me this
how do you balance metal-light without it being completely useless?

because if you nerf it into the ground, people wont use it, and it’ll be just like not having an awakening

if you dont nerf it into the ground, it can and will become meta, also sad weapon user noises

if you nerf it half, then you got people complaining that it doesnt ‘feel’ like a mix of 2 magics/fs

oh, can i also mention how mage, being a zoner while having 1 or 2 qcq spells (surge and snare), would become the new jack of all trades because it deals insane damage at all ranges?
imagine a max hit metal-light snare doing 50 damage per hit, 10 times, while the light status effect also contributes to the damage along with bleed, ultimately becoming ~525 or so damage

how do you balance that?
oracles? cant outheal them
warriors? bro warriors dont even get the benefit
beserkers? have fun getting close and personal, doing like 400 crash technique damage and then getting blinded, taking 500+ damage (snare usually follows up with something like PLACED EXPLOSION) and getting knocked back


i have a metal-light mage file
her ultimate art blast does 70 damage (this is an estimation because power aura got nerfed)
20 times
with stacking bleed

thats 1400 + (3.5 [bleed damage] x 5 [DoT duration] x 10.5 [damage multiplier of 20 stacks of bleed, because its 1x at 1 stack, 1.5x at 2 stacks, 2x at 3, etc]) = 1575 damage (considering the enemy doesnt have any damage-reducting effects and if all attacks hit)

except
the time it takes from the first projectile coming out to the last one is 1+ second
and bleed is effective the moment its applies, so add in another 3.5 damage from the first ‘hit’

okay, 1578.5 damage
you can generally avoid that by just going out of the range

now imagine you mix that with light
it goes super fast, near impossible to dodge
and light gives blinded, which deals more damage the higher the stack (for a max of 5%)

so you get 70 damage, then 70 + (70 x 0.01), then 70 + (70 x 0.02), then 70 + (70 x 0.03), then 70 + (70 x 0.04), then 70 + (70 x 0.05), the damage mult caps out, so its x0.05 from there

if we take that into consideration, we would wind up with 59.5 damage extra, and a frustrated, blinded enemy

note, this is the worst case scenario because i havent tested how much damage she actually does but its more than 70

1638 damage
thats alot of damage
and you think this should be a good idea?
hell, we can give her a power potion and harming gel, which boosts the damage even more


so, im done now
my question remains
is this really a good idea?
its going to be a pain to balance for sure
and even then not all groups of people are going to be satisfied
theyd think its unfair, that theres an obvious meta in the game
they would leave, nobody would play the game anymore because of the meta

you know what would satisfy 100% of the playerbase, though?
Don’t Suggest Anything Like This Ever Again.

i get it, the game can be difficult sometimes
and ideas like these, it sounds good on paper
single class playstyle looks… boring, its all the same, and why choose two magics that you can independently use when you can mix them together? you cant use 2 explosions one after another anyways, the spells and techniques share cooldown between different magics/styles
so why? why not add this?

because it would be broken
because it wouldnt make sense in the lore
because nobody would like it

if i wasnt the one who wrote a paragraph on this, using math to prove that it’d be too strong, someone else would, with much, much less of ‘being nice’
(okay someone else might still do it but you get the point)

maybe next time… think about your suggestion for a bit before posting it on the forum, you could post it in game discussion, where you can theorise about the idea
maybe come up with ways to balance it
maybe get a new idea altogether that isnt something like this
Id love to see this in the game, it looks so cool
but on the opposite end, id hate this idea because it’s going to shift the entire meta and break everything.

Thank you for coming to my ted talk, make sure to have a nice day!

edit: oh btw how will the names of the spells work, because i sure as hell think magmash blast (magma-ash) isnt a great option

5 Likes

Suggestion out of suggestions:

you don’t, it’s unbalanceable and a bad concept really

Next patch after the update
-Removed light and metal magic
There, it’s not meta, it’s not useless, problem solved

alr

also guys no matter what you say, i’m gonna cook again. I’ve made good suggestions in the past, and i’ll admit I didn’t really think with this.

That’s great
You’ve hit rock bottom
So now you can only go up
I’m counting on you

thanks

I did have a backup plan which was to make the first and second magic/fs only visual combination not stats (for drip purposes)

Don’t ever cook this badly

I’ll try my best

Not only would this be busted, but it would be a horrible idea in general.

Suggestions like these make me wonder how some people get the Suggester role in the first place. You have to submit two good ideas to get here, so how can you go from those to this?

so… you’re suggesting we can fuse magics/FS together?

that sounds like absolute HELL to program, let alone balance.

also it makes equinox virtually pointless now because shadow/light would be probably running rampant as a meme build.

Actually this makes a lot of known losts totally pointless, like poison lightning or frostmetal.

also Savant is kind of already getting this with their second awakening because of double imbues but whatever I digress.

This is not cooking chief lemme tell ya :fr:

other than everyone talking about how unbalanced it would be, i feel like trying to manage the balancing of every combination of magics (for magic alone, there are 20 you can choose from the start so 380 different combinations) which would be hell to tweak

guys trust me wind/poison will be a meta combo fr

Not only does this sound unnecessarily more difficult to implement and balance, but it also limits the players’ kit for no reason, and cheapens the value of awakenings. Your only reasoning is that you can’t have lost stuff on a 2nd magic/technique which is only a minor issue that’d be addressed when the level cap gets raised.

I’ll give you another shot at suggesting again, since even the best of the best make the worst mistakes sometimes (and i don’t tend to use unfunny zoomer slang).

They could post it under something like ‘help me improve this suggestion’

forumers will just read “suggestion” and see it’s in game discussion and call it “suggestion outside of suggestions”