At the absolute limit, the insanity 5 zone (the one that kills you) should start a bit before the current beginning of the far reaches.
That’s where sensing starts to break, and sensing is kinda sorta how you find your way back, so you really can’t have that breaking.
Textures start distorting a bit around this area too, so that’d also be nice to avoid.
I would kinda want the frigate to have the last speed upgrade but at that point base frigate is reaching the epicenter in 15 minutes.
Until the DS gets more content and probably a moderate rework/redesign. I say suggest away. 98% Big V isn’t doing it though. Solid suggestion
I remember vetex stating that he intends for the epicenter to have actual content in the future, so a 15-minute travel time (assuming you already know exactly where it is and nothing obstructs you) would honestly make sense.
You’re not meant to reach this content to begin with, stop raging like a baby and deal with it you stupid kid.
…
“Why was it added to begin with?” So you complain about it being empty and then complain when it isn’t? This is why I hate this stupid fucking community, none of you have any respect. Easy ban.
I know what floating point error is. I know what you mean. I saw that, however if you read what I said, this really depend on how vetex see Dark Sea. Like I said, he put Lore above all else. Why do you think Berserker where it is right now?
Then you’re just saying a whole lot of nothing as far as I’m concerned.
‘vetex would never’ that’s what the suggestion is for.
I know.
man wtf you mean I’m saying whole lot of nothing. Did suggesting something than what you suggesting mean we all wrong?
Yes, suggestion exist to give developer Idea, but understanding who the developer is also important. You ain’t telling Ubisoft to make good game these days, or to tell EA that release same game every year while demanding pay is shitty practice especially when they make it p2w.
In this case, Vetex just that kind of guy. I don’t mean you shouldn’t suggest anything. I simply say I stand on real ground. Unless he decided to change in the future, Vetex is guy who like to build something, and even if shitty, just patch in here and there till it work.
Make the DS a different instance like bronze and nimbus then (It also doesn’t make sense how the ds scales stronger when in nimbus compared to bronze)
anyways, fairly certain canonically we never enter the ds, & the cannon mc using all types of combat + lightning magic, & 90% sure awakenings are not a thing either, also why tf would Silas do the darkness quest line
Lore above all else would very much restrict our game-play into a linear story based game
You confused Lore-wise with Canon. Canon is story quest. Lore is something like Dark Sea being what it is, Undying King Caesar, Assassin Syndicate doing Assassin Syndicate Stuff etc. I won’t explain further.
It is canon, at least for us.
Cuz this game force you to be good guy with war crimes that would make Cazal proud.
I am saying that I don’t care.
do I need to word this any clearer?
what part of me writing this suggestion read as “I care about vetex’s hyperfixation with realism and over prioritization of lore over gameplay”
if any part of it did, let me know so I can fix it.
To be clear, I do not and I believe it is a serious issue that actively harms the game more often than not, like here for instance.
Can’t believe this is the suggestion that’s causing an argument when for once I have 0 issues whatsoever.
me, the guy who criticizes every suggestion under the sun with likely questionable opinions
Every time I suggest to fix a straightforward problem with a straightforward solution, there’s a select group of people that hate it!
Dunno why people think we have to dance around issues and find fancy ways around them when we could just get rid of the issue.
My god you are worst than I thought. I had respect for you before but seeing your response just show you cannot take another opinion. bummer.
you say this
and I say this. Thank you for your time. I won’t talk with you again.
please don’t.
this entire time you’ve been talking like you’re speaking on behalf of vetex.
I’m obviously not going to take you seriously if you aren’t going to speak your own mind.
If you can’t speak for yourself, don’t speak at all.
I want to talk to people, not parrots, and especially not parrots that try to parrot an opinion that hasn’t even been spoken by the person they’re trying to parrot.
Even if they took the time to make a ton of unique content, worthwhile things to do, and real threats which actually require clever ship maneuvering instead of just praying to RNG 99% of the time or just absentmindedly turning left/right, It’s still going to be incredibly boring if I have to sail past and ignore it all for 20 minutes straight just to reach the content I’m actually in the Dark Sea for
They should make it so that when you are sailing in dark sea for a like 20 minutes you get a prompt to be teleported to the next range. If you are facing towards a sea cluster if you are you get a prompt to decrease the insanity after sailing 10 minutes it toward.
or, and hear me out this is crazy, just make it smaller.
This community is allergic to simplicity istg
It is more likely to be not be vetoed by Vextex
The problem isn’t just travel times.
Its also that the game literally starts to break because the map is too big.
Literally the ONLY solution is to make the map smaller.
There is zero room for discussion on this objective fact.