Chest loot level revamp

Chest loot level revamp https://forum.arcaneodyssey.dev/uploads/default/original/3X/0/e/0e544f0c6831e1637eafc293b90ee3b618e260b4.png
effort 4.285714285714286 7 quality 4.166666666666667 6 reasonability 4.166666666666667 6

this would also help to alleviate modifier bloat as if you want good items you simply do a treasure chart for the sea you’re at

thoughts on this suggestion?
  • great idea
  • good idea
  • neutral
  • bad idea
  • horrible idea never cook again
0 voters

I do personally like this! And it makes a lot of sense… Only nitpick… Maybe make the chest giving higher level rewards a tad more rare… But thats simply subjective to me

image
image

yeah that makes sense, if vetex wants he could make it so that chest rarity is increased to compensate (e.g. the end of a common chart doesnt always give only silver anymore, but gives half silver half normal)
nicejob2

It is my duty as #1 hater of modifiers to approve this

I may be the guy who hates everything that people like, but I can’t help but love the current chest system. I like finding a Golden chest and opening it for 4 dope items instead of a regular chest which is just 4 galleons and sometimes a hat. It’s a good system, and it makes it feel rewarding to jump off the ship and stop everything to get a banana colored chest.

I think having them be more likely to give rare items is good, but you’re doing away with it having more rewards.

60 posts were split to a new topic: Modifier discussion

How will I get my vanity items though? Not all of them have a chance to be sold by merchants, and I don’t want to have to sail all the way back to Bronze Sea just to find a cool looking top hat

at level 600 do you want to roll a lottery for your cool hat or do you want a specific place and object to find your cool hat from?

I don’t want getting loot to be Find the Markers.

man doesnt do treasure charts :pensive:

I live and breathe treasure charts, sir.

then why dont you want a way to get specific commodities?
keep in mind it would still be rare to find akursius charts and it would let you find “blasted iron pauldrons” more easily

Using variant B as reference (due to it objectively being better), I have three issues with it.

Here they are
  • Cosmetic items will be much rarer as a good source of them (silver and golden chests) will instead provide viable equipment.
  • Following this, viable equipment will cause even more sorted inventory bloat than they already do (as you would be getting two and three from silver and golden chests respectively).
  • Causing these supposedly viable (not necessarily optimal) items to heavily drop in rarity and have players progress at insane rates throughout the story (essentially perpetually updating stat increases) alongside losing their feeling of slight rarity (that viable equipment does feel like at the moment, and again, I’m not referring to optimal equipment)

ok⠀

little did everyone know…

THIS SUGGESTION WAS ABOUT THE HALF-ZATOICHI THE ENTIRE TIME!!!

jk

The lore runs deeper…

in this case just make each sea give gear based on the levels of the sea
chests in bronze give items from 0-120
chests in nimbus give items from 120-250
so on and so forth
this way no level 1 leather boots from my sameria chart :fire:

What’s stopping me from going to future seas and abusing the treasure chart mechanics to pre-farm modifiers on gear I plan to use?
Variant B is better in this regard though.

And as I’ve implicated by “variant B is objectively better”, having to travel in-between seas (which will be a pain to do, even with level 600 ships) in order to obtain some cosmetic items is not going to be either fun nor rewarding.