The air is still with anticipation, a tension is building in the air. Two clan leaders stand high in the Ravenna plains. “And with that, we swear to aid you in your time of need may it be war or financial hardship. You have our full support.” ‘Likewise, mon ami.’
Cheers disrupt the tension before being followed by shock and silence, as a musket shot is heard in the distance.
It meets its mark, and panic erupts, soon being followed by another shot.
Clan leaders lie stiff and devoid of life, blood polluting the grass.
“You WILL NOT GET AWAY WITH THIS!”
The assassins disperse, being pursued by an angry mob of vengeful clan members.
The ranks slowly start falling though, too busy pursuing the ones who just assassinated their leaders to notice that they’re tearing eachother apart with friendly fire, even treading over eachother.
The idea.
Clan leaders being out on the field with their members is a show of leadership and why they should be respected, though shouldn’t such a display have some risk to it?
Also… clan alliances should be a bit of a built-in feature.
I’ve also got another clan related idea I think you guys might like.
Clan Alliances
Besides the leaderboard and clan tabs, there’s also an allegiance tab. Showing who your clan has allied with. Allies can’t capture eachother’s stuff, however they can defend it.
The trust system.
Each clan alliance has a trust value, things that would increase trust would be things like repelling another clan’s attack on your ally’s claim. ( This would provide rewards to both clans, and also increase trust. )
Or defending a clan member that’s about to be killed, and repelling the attacker. ( This would provide rewards to both clans, and also increase trust. )
One of the things that would reward one of the highest trust values would be protecting the allied clan’s leader from an assassination.
I would list more examples, but you guys know the gist.
Also, if your clan alliance trust value drops below 0, the clan alliance is immediately disbanded.
Leader assassinations.
There’s an attached risk to being the leader of a clan. Being assassinated as a leader within proximity of other clan members would result in a debuff called “Vengeance”.
Not to mention, leader assassinations would have bigger rewards.
( tweak these if need be )
Also, for clarity sake : Assassinations are done with one person killing the clan leader. Not multiple. If multiple people are registered as “in combat” with the clan leader, vengeance won’t apply. You can still have your group fights with clan leaders involved, don’t worry.
Vengeance
Vengeance is an effect that increases attack speed, but also increases damage vulnerability… while also enabling friendly fire, regardless if you’re in a party or not.
It’s supposed to invoke the feeling of panic and emotional fervor that an assassination of a leader would usually have.
One more thing…
Having more than one tab for the teleport option on the main menu, one being for Friends, another being for your Clan, and another… allowing you to select an allied clan and allowing you to join any of their members.
Also, displaying the region the people are in if they are ingame. ( So if your friend or clanmate is playing AO, it would show what region they’re in when you check the teleport screen. )
Basically streamlining joining clan members, showing if the region of the person you’re going to join is going to be highly disadvantageous and overall just quality of life.
endnote
Feel free to reply with any ideas you have to add onto this stuff!
also i’m PROBABLY back to posting suggestions somewhat regularly it seems like.
also i just realized part of this is pretty similar to @Crimsonpants ’ suggestion here : Clan Feature: Alliances & Rivalries
you should check that out too.
slight suggestion edit to force a grey area on some parts of the suggestion.