Considering the agility rework

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Itachi is my goat

i think the opposite, actually- i’m citing vetex’s rant against toxicity here

vetex made it very clear that he doesn’t want toxicity in his community or game, and i feel like ganks and uneven bounty hunts are part of that toxicity

They wouldn’t be in the game if he thought that. He’s refering to doomposters and people who say hateful messages after rking.

Or why else would those features and systems be be in the game.

4 out of 11 of your posts in this topic are or contain insults dawg there is no way you can consider this as not being bait

To be insulting is bait? Bro why are you guys so soft bro it erks me

because you’re intentionally being rude to increase your enjoyment of the conversation over promoting meaningful discourse on the agility rework (cough cough ad hominem)
also that’s 5/12 posts

Why do you guys even complain. You guys just want attention go get a gf or sum to cry to im not the one

6/13

Ad hominem is only a problem if its a fallacy but what im saying is relevant and true. There’s like a handful of you guys that overreact to everything i say, and spam bait posts. Hence why I call you guys idiots or gay for not knowing how to talk man to man.

Some of these pve kids(emphasis on some most people in the Ao community are really chill and cool people) are just selfish and incompetent, to then just cry about open world pvp. The game is what Vetex intends it to be. Some of them think they’re entitled to having the game change to their preferance and liking as if its not Vetex’s game. There’s nothing wrong with suggesting ideas to vetex but if he says no the game is not going to have pvp toggle, then thats that.

I understand what part of the community I’m going back and forth with and its intentional. I alwayd just been the type of person to put people in there place.

this seems oxymoronic, talking man to man should be respectful and respectful speech does not include “Gay” or “Ur an idiot”

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When u start off a conversation with another man telling him hes baiting people thats the kind of response you get. Respect is earned not given.

you’ve said you like to do the very definition of bait though, intentionally say stupid things to get a reaction and increase your enjoyment of the argument.
if you still try to refute this then i’ll consider it bait unless it’s actually a good refutation

Depends if its actually funny yes I would “bait” people. Ranking which AO characters would say the N-word - #7 by SkyRocket this post in particular could be “bait” but its funny.

Not everything is funny to me so no i dont sit here and think to constantly bait people. You guys are just so concerned about “bait” you assume it.

In this post particular there is nothing funny about it. I just have a slightly deffered opinion and its mostly just a statement that balance team is thinking in the right directions and that they should try to keep coming up with ideas. Like 2 people from that I’ve argued with in other posts come here and call this bait as if I’m not being serious. So no I dont owe them respect because they didnt take the time to understand the initial post. They’re idiots.

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imo something like dash charges would be better, the whole box check thing feels super finnicky

Thats pretty interesting. Fundamentally i think the change would have to be super specific like the clash box because nerfing agility across the board doesnt work just makes the game feel more wonky, someone with more agility investment is still going to out pace someone with out it even with charges. It wasnt a bad idea thoe maybe it can be built further upon i’m only looking at it from what you’ve told me.

i was thinking of the charges idea for a bit

  1. agility scales naturally, and at certain points it gives you another dash charge
  2. charges regenerate the same for everyone regardless of investment
  3. this part is a bit experimental - the more you burn charges, the longer it takes for all to refill

if you have 5 charges, and you’re evenly spacing them, you should pretty much have infinite uptime - say your first charge regenerates in 1s. however if you burn 3 charges quickly, it might take 3s, 2s, then 1s.

my idea with this was to punish overt running (jittertapping w), and people that fight + run can technically still stay alive + run, enough to where the hunter gets bored, and additionally it would aim to have a minimal effect on correct dash usage

higher agility gives you more dashes to work with, and more distance if you overtly run, but a harsher penalty on recharging every dash

would need some feedback on this since I don’t really sweat heavy on this game

Now that u explained it more id like to see it ik practice/tested. It would be interesting from a gameplay perspective.