Magics (42) :
I stopped naming attacks after a little while.
All magic jumps/flight spells make you immune to fall damage after using the spell. This immunity goes away when you hit the ground.
Common Magics (10):
Fire Magic
Orange Fire
All attacks inflict burn DoT
Firebolt: Projectile
Blaze: Placed explosion
Flame Leap: Magic jump
Inferno: Large self explosion
Water Magic
Blue liquid
Wave: Projectile stuck to the ground that knocks the target back and deals damage
Geyser: A column of hot water erupts from the earth
Tsunami: A wave of water carries the user in a certain direction, getting shorter over time and eventually dissipating
Hurricane: Summon a large sphere of water in the sky to drop on an enemy, washing them away and dealing massive impact damage.
Earth Magic
Brown solid
All attacks inflict Concussed, which blurs vision and prevents sprinting.
Boulder: Projectile with gravity
Spike: Placed pillar explosion
Pillar: Solid high jump, only activates on ground.
Earthquake: Heavy damage to anyone on the ground near you
Wind Magic
All attacks deal knockback. The strength of the blast depends on your total kills compared to theirs.
Gust: Projectile
Tornado: Placed explosion
Updrift: Magic Jump
Tempest: Large self explosion of upward air, knocking people into the sky and dealing fall damage when they hit the ground. They are unable to use any attacks until they hit the ground again.
Snow Magic
White solid
Wood Magic
Brown solid
Glass Magic
Clear solid
All attacks inflict bleed DoT and leave glass shard hazard
Fan blast, shoots several blasts at the same time at -45 to 45 degris.
Self explosion: Shoot shards of glass in every direction.
Teleport: Place a portal of glass shards somewhere and a second portal below your feet. You fall through the portal and come out the other end. This leaves you vulnerable for a long time.
Glass Rain: Summon hundreds of glass shards in the air and drop them.
Sand Magic
Tan solid
Blast
Sandstorm: Placed explosion
Transportion unknown
Dune Drop: Drop a dune, dealing immense impact damage, but disintegrating quickly.
Ash Magic
Red/Black Cloud
Aurora Magic
Multi-colored light
Uncommon Magics (9):
Ice Magic
Light blue solid
All attacks inflict Freezing, which slows movement speed.
If a player is hit with an ice attack, and they already have the Frostburn DoT, they will become frozen for the amount of time the Freezing effect would last.
Ice Shard: Launches an icicle-shaped projectile. Does not break Frozen effect.
Freeze: Placed explosion. Deals no damage, but inflicts Frozen, which stops them from moving for 2 seconds. Frozen also goes away if the target takes damage of any kind unless it is from an ice attack.
Ice Pillar
Placed explosion: Freezes targets for 5 seconds, rains icicles on them. These icicles do not break the frozen effect, but any other attacks will. You cannot use the Ice Shard attack until this is finished.
Lightning Magic
Blue lightning
Stun enemies (stop them from using attacks for 1 second, they can still move)
Bolt: Beam
Strike: Placed pillar explosion
Dash
Storm: Several lightning strikes in a certain spot.
Crystal Magic
Light blue/pink solid
Iron Magic
Light gray solid
Light Magic
Light yellow energy
Shadow Magic
Black cloud
All attacks inflict Cursed, which prevents the enemy from using spells
Long cooldowns, high projectile speed, high damage
Blast
Self Explosion: Launch 16 shadow blasts in different directions
Dash
Ember Magic
Orange particles
Toxic Magic
Red cloud
Ink Magic
Black liquid
All attacks inflict Inked, which darkens the screen.
Blast: Projectile
Scribe: Placed shockwave explosion
Break down: Turn into a puddle of ink for 10 seconds. In this state, you can move and are invulnerable.
Burst
Rare Magics (9):
Gold Magic
Gold solid
Plasma Magic
Pink energy
Storm Magic
Dark grey cloud + Blue lightning
Solar Magic
Bright yellow energy
Lunar Magic
Dark blue energy
Acid Magic
Green liquid
All attacks inflict corroding DoT and leave acid puddle hazard
Blast: Projectile,
Swamp: Cover a large area of ground in acid, dealing no impact damage but inflicting corroding.
Magma Magic
Red solid
Blood Magic
Red liquid
Hellfire
Red Fire
Epic Magics (8):
Phoenix Fire Magic
Yellow-Orange fire
Long Cooldown
All attacks inflict Phoenix burn and leave phoenix fire hazard
Fireball:
Firebeam: Continuous beam
Flight
Rebirth: Heal to full health and release a large self explosion.
Diamond Magic
Clear solid
Frost Fire Magic
Blue/white fire
All attacks inflict Frostburn DoT and leave Frostburn hazard
*If a player is hit by a Frostburn attack and they have the Frostburn DoT effect or have the freezing effect, they will become frozen for the remainder of the original Frostburn DoT or freezing effect. *
If a frozen player is hit with a Frost Fire attack, they will take massive impact damage but not receive the DoT.
Frostburn Synergizes well with ice, specifically its Frozen attack.
Medium Cooldown
Placed Explosion: If your mouse is hovering above the ground, it will catch on fire. If your mouse is hovering over a player, they will catch on fire. Otherwise, it will not activate.
Self Explosion: Create a fireball above your head. From this fireball, 8 smaller fireballs will blast diagonally downward at different angles. On ground level, this sets the ground near you on fire. But, in the air, it can set a large amount of land on fire.
Recoil magic jump: Jump up with a pillar of fire, leaving the ground below you ablaze.
Dark Fire Magic
Black/purple fire
All attacks inflict Cursed Burn DoT
Long Cooldown
Speed Magic
White lightning
Very short cooldown. All attacks inflict a cosmetic Electrified effect, but do not stun enemies like other lightning debuffs
(Primary Attack) Bolt: Quick lightning bolt with low damage and low cooldown.
(Transportation) Speed: +300% speed for 10 seconds. Leave a trail of white lightning on the floor as you run.
(Secondary Attack) Disc: Launch a large lightning disc that continually strikes all nearby players, similar to Dawn of Aurora’s BOG.
(Ultimate) Aura: Become electrified, continually damaging all enemies near you for 10 seconds by striking them with lightning. +300% speed, stackable with Speed. The damage from Bolt and Disc are greatly increased.
Aethereal Flames Magic
White fire
Medium Cooldowns, extremely high AoE
All attacks inflict Ethereal Burn and leave Ethereal Flame hazard
Blast
Burst: Self Explosion
Flight: Thrust forward using flames, move in direction of mouse quickly for 2 seconds.
Fire Rain: 20 fireballs appear in the sky over the course of 5 seconds and fall on the ground near where your mouse is, with large AoE on each hit
Dark Lightning Magic
Black/purple lightning
Very long cooldowns
All attacks inflicted cursed, which stops them from using spells
Strike: Raycast shot from the player. Lightning will strike whatever collides with the raycast.
Aura: Strike yourself with lightning, leaving you electrified. Everyone near you for the next 3 seconds will be continuously damaged.
Dash: Dash quickly in a direction, damaging everyone near the path.
Dark Storm: You get 3 bolts, which you left-click to launch. Anyone struck by a bolt will be struck by 5 more bolts of lightning from the sky. You can use multiple bolts on the same person, if you’d like.
Life Magic
Pink Energy
Short Cooldown
Life Steal: Beam
Regeneration:
Burst Heal: Heal all nearby players in exchange for health
Burst Steal: Heal to full health, and take that same amount of health from others. You take more health from people near you.
Legendary Magics (6):
Dragonfire Magic
Red-Orange fire
Very long cooldowns
All attacks inflict the dragon fire DoT and leave dragon flame hazard.
Dragon Breath: Several consecutive blasts with small AoE explosions on hit.
Firebomb: Launch a projectile that explodes with a large AoE when it hits the ground.
Flight: Launch up into the air. Very short cooldown. Can be used 5 times before having to touch the ground again.
Devastation: Set the ground below you aflame. Very large AoE. When the ground is first being set fire, it will deal very high damage. Afterward, it will still burn with high damage. After leaving it, you’ll still have to deal with its DoT. Caster is immune to the placed fire.
Infernal Lightning Magic
Red lightning
Medium Cooldowns
All attacks inflict hell shock DoT, which deals damage over time and prevents all forms of healing.
Storm: Constant beam, launches 15 bolts over the course of 2 seconds. After a bolt successfully hits, the rest will lock onto the target. Instant travel speed.
Hellstorm: Placed explosion. Several lightning bolts come from the earth.
Teleport: Get struck by lightning and disappear. 1 second later, a lightning will strike somewhere else and you’ll reappear there.
Damnation: Small chargeup, Freeze everyone close to you and strike them with 50 bolts from the earth over the course of 5 seconds. They are invulnerable to all other sources of damage during this time.
Void Magic
Black/Purple Particles
Very long cooldown, slow projectile movement, very large gravity AoE
Blast: Moves slowly and dissipates after 5 seconds. Anyone near the blast will be pulled into the blast. Anyone that touches the blast will become trapped inside of it and continuously damaged. You will end up taking more damage if you are hit closer to the blasts creation as the blast will dissipate slower.
Self Explosion: Make a void-blast looking thing around yourself, pulling people to you, continuously damaging them, and launching them away after 5 seconds.
Teleport
Black Hole: Placed explosion. Pull targets towards it, continuously damaging them. Lasts 10 seconds.
Aether Magic
White Energy
Short Cooldown
*All attacks inflict Blind, which covers the screen with *
Aethereal Beam
Aethereal Smite: Placed pillar explosion. Large beam of light falls from the sky.
Mythril Magic
Blue metal
Spirit Magic
Glowing white wind