A lot of potential for powerful synergies
Manual detonation spell
The user similar to a placed explosion will choose where to put the explosion, however instead of automatically exploding, the user must press the same key again to detonate the explosion.
Homing spell
Pretty standard spell, shoots a low power blast that follows opponents until it hits them or is blocked by shield.
magic limb replacement spell
The user will temporarily replace their limbs such as their arms into the element of the magic that used this spell, this will cause moves such as punching or using spells to have increased power, as well as providing unique effects to the table, such as applying extra effects, like if a poison user had poison arms, they could cause a sword to inflict poison.
stream beam spell
Extremely powerful but very punishing move if failed to be used correctly, the user fires a high powered laser that constantly emits magic energy, this move usually ignores clashing and has high power but at the cost of extreme endlag and it being very slow to start up.
mimicry spell
A slightly more complicated form and harder to obtain form of limb replacement, this spell COMPLETELY changes the user to become made from the element that they are using, this spell grants more power compared to limb replacement, however magics that win clashes against yours will deal EXTRA damage.
charge pillar spell
The user will charge up a line of pillar explosions that go in a straight line towards the direction of the user, these pillars do less damage overall compared to a single placed pilar explosion but this spell has a ātipperā effect where the last pillar is significantly larger and powerful, dealing higher damage, the longer this move is charged the farther the attack goes and the tipperās power is increased.
dodging
This isnāt a spell type just a mechanic that really should be implemented, you take a massive stamina penalty every time you dodge, so shields do not become super useless. You can dodge in multiple directions depending on directional input or DI
already has been
Creation, Creates weapons out of nothing and uses them
Time, pretty self explainable
Telekenisis, with the force of your mine you can make things float and destroy things.
Oh well then ignore I guess
Magic Wall
Creates a Wall that is either static or something that follows you.
Acts as if it is terrain, so it can block attacks and stop Players / NPCs from moving forward.
Durability of the Wall is calculated via Clash Rates.
Contained Beam
Looks like a Blast but with āspikesā on it. If the Magic Blast is naturally bright, the spikes are darker colored.
When the Spiked Blast lands, it will shoot out a Beam Attack to the enemy nearest to the Casterās cursor.
If the Spiked Blast hits an Enemy, it will go to the nearest other Enemy. If the Blast dies to a Clash, it will still shoot out the Beam Attack and Clash Rates will apply like normal.
That is extremely op.
Maker-tier attacks (manifesting magic weapons) are still planned, i think
okay
Radiation Magic
Unsure if it would be lost or ancient
This magic would damage people near attacks, doing more damage when people are closer. When this magic comes into contact with the environment it leaves a puddle that does the same effect on a smaller scale.
Iāve had this idea of a lost spell where you could surround one or multiple parts of your body with your magic, and itād give certain buffs like maybe if you surround your arm with lightning itād be faster when doing an action with it, or surrounding your body with a solid magic like earth would give some defense, etc, Sorta like a weaker version of magic limb lol
Aura spell?
youāre right it does kinda sound like that.
yeah they have.
I know
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