Crew Combat and Mechanics

Crew Combat and Mechanics
effort 4.6 5 quality 4.8 5 reasonability 4.166666666666667 6

Crew Combat:
Currently, the crew don’t do anything, so this should make them more useful.

Warding off pre-mature boarding:
As of right now naval combat is often skipped when facing players, or infinite stamina ever pursuing marines hellbent onboarding your ship instead of engaging in traditional combat.

This could be solved by placing crew armed with muskets or spells on the deck and in the rigging, that automatically fires at anyone too close to your ship. However, they can be killed either the traditional way or by depleting the Ship’s HP.

Boarding:
When at a reasonable distance from a sunken ship, the crew will holster their muskets and spells and pull out their swords and melee weapons in preparation for the board. Also stopping their captain from just sitting back and letting the crew just pick out the survivors.

Lowering your sails next to a sunken ship and letting go of the wheel will make your crew board the ship, except for the men on the rigging who will still shoot.

Loading Cargo and Loot:
Crew can also be ordered to load and offload cargo and loot, from shipwrights and sunken ships. However, in doing so, they also take a share of the profits with them.

Mostly as an anti-frustration feature, as manually buying, loading and selling cargo and loot can be rather exhausting and tedious.

Crew Status and gear:
Considering that crew can be killed, they could either be regenerated in several ways,

Waiting for the crew to respawn when out of combat -
The slowest way yet the surest way, waiting for enough time make a replacement pop out from under the deck.

Impressing surrendered enemy crew into your service -
When boarding, the enemy crew may surrender, if their captain dies, or their crew reaches a low amount. Interacting with them will allow you to join your crew as a replacement, or you could just kill them.

Hiring replacements in friendly ports -
Visiting a tavern (or their like in the town) may have shipmates, willing to join for a small fee.

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Bro, its not cyber-arcane 2077

nobody would ever use this if there was a downside.

Crew AI should also activate and attack any player or NPC that gets on their ship that has combat tags their captain, and, of course, the crew should be 100% immune to damage from their captain or any other crew member.

everything else feels very AC Black Flag and that’s a good thing.
one thing I’d really want if this was added would be the option to duel deckhands before I let them on my ship to see how powerful in combat they really are.

I agree with everything but the cargo part

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would be a nice feature though but not sure if this would make lag worse

I’d say you get a full 5 stars. This suggestion is just a great idea in general.

Everything except the cargo is excellent. I love AC4, and this would make ship combat more fun. Maybe not reasonable as of now, as new code would have to be made along with animations (I think, I’m just amateur at the whole dev thing)

Bro, its not cyber-arcane 2077

(cool suggestion)

you have my vote

expanding on crew’s always fun

this would be much better without a replacing crew part, just let them respawn manualy or redock

I agree with everything but cargo loading/unloading shouldn’t cost anything since you already paid them to be a part of your crew.

That and it probably only should happen if the player is in a significant proximity of the ship and crew

the crew fighting is in fact a planned idea. it wasnt added because its too laggy

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If this gets added, definitely buff crew on npc ships since your no longer soloing the entire npc ship.

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