When literally leveling depends on luck, then yes, it becomes bad.
Here’s an example: the idea of randomised structure locations isn’t bad, but it can’t be too extreme.
Instead of not garuanteeing a spawn at all, there could always be a 100% chance of a structure spawning in an open area, but maybe the only thing that’s randomised is the type of structure. Now that’s a better alternative.
You say this as if the content being added in the future is totally inconceivable, and vetex will blow our minds with what’s going to come. That is nowhere near the case. He literally speaks his mind on the Trello, and he has a clear vision for the game.
…Did you realise that the structure/enemy spawns are based off the currently spawned quests yet?
Excepting those that already need to be there like bosses?
If there’s a quest to do something, that objective will always exist.
Put some effort into looking. And actually make sure you’re looking properly. Because on every day’s start the great majority of NPCs are given a quest.
I’m not complaining about the amount of stuff to do at all. You see, I’m not complaining about the what, I’m complaining about the how. The way we level up is bad and unsatisfying.
Yet again, this comes down to luck once more. Luck is not tangible.
A good analogy would be a chocolate chip cookie. The majority is dough, with only a few pieces of chocolate sprinkled on it. This should be the case for WoM. The leveling system should have a revolve around a centred mechanic, which is quests and bandits/dark wizards. For that extra bit of realism, having wandering bosses and randomised type structures is adequate.
Then what the hell is wrong with it?
Every SINGLE RPG has luck incorporated into its main mechanics. Even in games like Pokemon you wouldn’t get a guaranteed encounter every single time you stepped into tall grass.
i mean i could get behind some of your points but you don’t look at the fact that less than 2% of the game’s level cap is complete
don’t get me started on the current world map, look at it, how are you supposed to dump fixed bosses in here at this stage of the game, sure it could be considered in the future but seriously?
oh, oh, and let’s not mention the fact that only 24% of what will most likely be added in the game is complete
and here you are, complaining about storyline being not that much of story and awe when we’re literally only in the prologue of the game’s storyline, randomised npc’s and long walks in quests when the world map isn’t even finished by a quarter
quest spawn rate ideas, i could get behind, but for most of your reasons, i have one word to say to you
Look around better + additional EXP gain methods being added soon.
Not a problem when you start learning more or less where they spawn around.
Ahem, flight spells at level 150? Horses coming in a future update? Anyone?
Bosses now are forced to respawn every 5 minutes. Structure spawns are entirely based on if there’s a quest for them. Shouldn’t you be having a quest for them if you’re looking for structures in the first place?
Storyline creativity was only a supporting reason as to why the leveling system doesn’t feel progressive enough. I understand that it’s only 2% done, and more ‘story’ chapters will get added.