yes
also yes a lot of lost spells are likely a lot like other spells, but then again other ideas already seem like that. for example: immense energy seems like some better explosion
i would just make it
so as long as you hold the beam spell
you consume magic energy and u can cancel it whenever u want
yea
yea
This took a while to find in my activity :/
I remember voting for this.
Still want this to be added, not going to lie.
:/
:/
Atom splitting Magic: Split an atom, end all of the Warring Sea
Self-destruct: an explosion that does more damage but also damages the caster,
a spell that lets you shoot multiple blasts at the same time,
something like order break from ebg’s chaos magic,
Smite: a beam from the sky that can be aimed like a placed explosion,
a heat-seeking blast
Self-Destruct is pretty much just a Sacrifice Explosion.
Heat-Seeking Blast: NO.
something like a BIG elemental fist, a final movement or a useful movement to destroy npcs boats
(like a beam but your arm begins glowing and BOOm big funi fist go like brr)
Lost spell: zone orb
Fires a strange orb of your magic that lands and instead of exploding it lingers, being within a certain radius of this orb boosts your magic power.
The orb can be removed via enemy attacks or it wears off after a minute into a small explosion with a small AOE
If used on a person instead of a wall or surface, it acts as a sticky mine and detonates later on the target, allowing for some funny combo ideas.
Depending on how large the radius, the more or less magic energy it costs
Lost spell: grapple beam
Fires an extremely fast, straight projectile of magic, similar to the beam attack at level 75, but if it hits something, it pulls you towards that object at high speeds. If you hit another player, it pulls THEM towards you.
It would have extremely small AoE, average damage and a lengthy cooldown like the high jump spell (so that players can actually escape from someone with this spell in an open area).
(Edit) Oh wait I just looked it up and apparently many other people had the same idea, well damnit I’m not original.
Lost spell, entrapment: will trap anything it’s caught in and basically make them immobile for a short while. It deals a small amount of damage when initiated and doesn’t deal any more afterwards. They’re prone to attacks, but that will clear the entrapment. You can basically trap them and run away or get in a charged shot. Medium magic energy cost with decently long cd.
The whole sticky-mine blast thing already exists, actually. I remember wanting to use it back in the earlier days of the WoM Trello.
This would be so laughably easy to abuse, which is why CC is almost always a horrible idea in games like this. Someone hits this, and then gets their guild members to launch a fully powered attack on you at the same time, and you immediately die from full health. Not fun or fair.
I-frames, ez
That sounds basically like the mastery trap spell that was with the idea of mastery in trello