Da new hunger & energy mechanic (well, a revamp)

if the energy restoration isnt percentage based im gonna be so disappointed

for instance, if hunger values directly translate to energy restored, eating 10 apples would be enough to restore 100% of your energy. would be unbearable otherwise

imagine if the “fullness” status effect would make you periodically freeze and puke if you are moving around

Puking would decrease the timer by 10 seconds, the more you move around, the often you puke

what if you ate a huge shark pie you became bloated like a balloon and if you ran around too much or were attacked with sharp weapons you would pop :thinking: and cover anyone nearby in acid that would give corrosion for 30 seconds and you’d lose 90% of your hp 95% of your hunger and would deflate

this would be a really cool idea and would open up new strategies in game for both pvp and pve players

I mean yeah? Shouldn’t that be how it worked, if you spend more time and effort on something your reward will be greater? Casuals shouldn’t be able to compete with competitive players, same way an UU Pokemon can’t compete against a OU pokemon.