if the energy restoration isnt percentage based im gonna be so disappointed
for instance, if hunger values directly translate to energy restored, eating 10 apples would be enough to restore 100% of your energy. would be unbearable otherwise
if the energy restoration isnt percentage based im gonna be so disappointed
for instance, if hunger values directly translate to energy restored, eating 10 apples would be enough to restore 100% of your energy. would be unbearable otherwise
imagine if the “fullness” status effect would make you periodically freeze and puke if you are moving around
Puking would decrease the timer by 10 seconds, the more you move around, the often you puke
what if you ate a huge shark pie you became bloated like a balloon and if you ran around too much or were attacked with sharp weapons you would pop
and cover anyone nearby in acid that would give corrosion for 30 seconds and you’d lose 90% of your hp 95% of your hunger and would deflate
this would be a really cool idea and would open up new strategies in game for both pvp and pve players
I mean yeah? Shouldn’t that be how it worked, if you spend more time and effort on something your reward will be greater? Casuals shouldn’t be able to compete with competitive players, same way an UU Pokemon can’t compete against a OU pokemon.