Damage affinities on weapons are wacky

This isnt me doom posting or crying about balancing but why do some weapons that are a lower tier than others have damage on par with the superior tier.
Lets take this for example: Bronze Musket vs Old Musket
Bronze Musket affinities and damage



VS
Old Musket affinities and damage

Its the same damage :person_shrugging:

yea its strange. old weapons should have fairly worse stats compared to stronger versions, it only makes sense

it would make sense lore wise and balancing wise to make the more advanced gun do more damage

savants in shambles

you’d run the higher tier weapons in order to be able to have higher tiered skills. poor quality weapons have a skill tier cap of 3, while good quality has a tier cap of 7.

i think whats more wacky is the goddamn weapon weight system explained nowhere ingame :blush:

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i find it weird how all weapons have basically the same 1 1 1 stat affinities when you’d expect something like dagger to have more speed and less size than greatsword
but nooo instead we get the goofy ahh invisible weapon weight system

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poor freshies are going to go warlord and wonder why their strength weapon speed sucks omega ass

For some reason, the attack speed of a wooden greatclub is bigger than that of a wooden club, while the size and damage are the same

uh… yeah?
it’s the same weapon type with the same damage affinities.
the main reason you want to use higher level things is because they have more skill slots and better tiers

Yeah but like the more advanced weaponry should be more effective no?

Mfw I blast the enemy with a death ray but it only does 324 damage because it needs to have 1,048,376 skills:

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you forgot to use the 435 different aura skills to increase the damaage

*2
Poor weapons have 2 slots

Because they are already by having a higher cap on tiers, thus being useful for longer.

Rare and uncommon weapons currently also have more actual stats as well but have a small stat downside in return. It is like this because if higher and higher level weapons just kept having more and more free stats for their level, weapon classes would just completely powercreep other classes until Level 300 when lost magics/fstyles become available.

And also 50 weapon savants would be even worse when 50 weapons is already pretty mediocre as is.

there are “default” / “chest” / “basic” weapons.
Old Dagger - Dagger - Deluxe dagger

And there are “unique” weapons
Poison Tooth Dagger - Merlot’s dagger - Scalded Tooth Dagger.

Default weapons are same, with only exceptions being level and quality.
While Unique weapons…are…unique…

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Thanks for the explanation John “Arcane” Balancing :tm:

what is weapon weight?

basically every weapon has a completely seperate affinity altering stat that is weapon weight
in example, daggers will always have smaller and faster skills and such
i think every strength weapon has slower and bigger ones

speed & size are RIGHT THERE :sob: