Proposal
As of now the Dark Sea is a very monotonous and besides the RNG weather, it is fairly straightforward. Pop revealing and invis get all the dark sea chests, back to boat, repeat.
My vision with this new structure is to not only have it be vastly different everytime but to bring a fresh breath of air to the lore, the dark sea and your experience in the game overall.
Details/Specifics
These City Megastructures will be offered in the insanity 2+ range.
Each city will be randomly generated terrain and building wise.
City structures will include community buildings, houses, throne rooms, magic rooms that can offer a shrine that will convert 4 rare scrolls into an exotic for a portion of your galleons and will temporarily give you more insanity.
As well as this, puzzle rooms will offer a vast array of silver and gold chests as well as 3-4 dark sealeds per every treasure room you clear.
Puzzles for these rooms could include matching symbols, connecting a series of arcanium conduits, and even defeating enemies and strong atlantean bosses.
But Ramen, how are we going to carry all these chests back to our ship??
cart
These will spawn in the market locations where you can trade with the ghosts of various vendors for dark sea items, if you are in the very far ranges, they might even offer you legendary items. To put chests in the cart, simply walk near them. To pull the cart hold “E” near it.
Of course, these cities will not be without their risks. In I2-3 you will encounter a phenomena known as “static storms”. These storms increase your insanity by 1 and will make it more difficult to see, giving your screen a staticky effect.
As well as this, atlantean “guards” will frequently appear in the streets, but they can be circumvented using invisibility 2+ potions.
As an easter egg, using Warding 5 will brighten up the atmosphere and remove the static storm, sort of creating a feeling of just before Theos’ blast that destroyed the city in the first place.
Want to add onto this? Think its shit? Comment down below.
(Obv this won’t be for the Nimbus Sea update, likely an interlude update)