Deckhand Expansion - More Jobs, Styles & Relics

Deckhand Expansion - More Jobs, Styles & Relics https://forum.arcaneodyssey.dev/uploads/default/original/3X/7/c/7c21441c83fad9f35789271b2410750d9bef8dfd.jpeg
effort 5.0 22 quality 5.0 24 reasonability 4.727272727272728 22

It’s kinda crazy how it’s impossible for this man to not post peak everytime.
Anyways, very good suggestion overall, we do need some more qol in general for deckhands but we’ll probably see that in future updates and with new ships that get added to the game.

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that will give the negative rep players an unfair advantage because its unobtainable by positive reps

Unfair how? How is it unfair to have something that decreases the impact of notoriety and helps you clear it more conveniently?

Crimson, how the actual hell do you consistently cook better than like 99% of the forum?

I propose we add a new system where Crimsonpants suggestions can have up to 6 stars in each category instead of five.

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they have to spend less cash
sure, it might not be alot but over the course of, oh i dont know, multiple years that can quickly stack up, especially with the afformentioned much lower price

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I mean, maybe, but negative reps are already playing on hard mode.

I need… ALL OF THIS!!!

Vetex might not add this since suggestions seem overlooked (lmao) but this would be amazing to give AO’s sailing some more life, especially when we get bigger ships.
10/10, keep cooking Crimsonpants.

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ok true,
why am i even yapping about this at this point im just jealous that the negative reps get a boost and the postives dont
i humbly request to be forgiven for my actions

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Villain players have several major downsides for some miniscule upsides. One, they can sink ANY ship and get loot. Pretty decent. Two, they can steal cargo, that’s… meh? Alright for dark sea but not really much else. Three, they can hunt anyone- if you are a pve villain this means nothing to you.

But interacting with ANY of these benefits grants notoriety, which is essentially a tax for playing a villain unless you want to have to fight for your life constantly. I just want to give em’ options to soften the blow notoriety has on their gameplay in general!

peak suggestion!!!

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Garblic aprovve.

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Jolly approves

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woah I think these are all super cool and I hope this gets added!
one thing I thought of bc of the new deckhand professions is possibly us being able to change our deckhand’s profession, possibly through asking them or having to give them something like a lot of money, and then afterwards you can change their profession, but will have to level their profession up again

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thats some gud stuff

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Top tier Suggestion, this will be more useful when bigger ships are added for more deckhands.

I need myself a lookout deckhand so badly
it’d be so useful for the dark sea

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much yes

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I will say, don’t give up hope here. Suggestions have gone through before- things with more work behind them are gonna be put on the backburner for a while though.

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Yeah, I do think changing proffessions would be a nice QOL feature but I didn’t know if I should slide QOL suggestions into this since there was already a lot.

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