Deckhands and Rivals Expansion

Deckhands and Rivals Expansion
effort 4.666666666666667 12 quality 4.916666666666667 12 reasonability 5.0 14

its pvp exclusive?

Ive just been killing npcs in white summit, so i keep getting my name in the paper which nets you 1.2k fame each time. I figured that was the idea, these people haven’t “Heard of me” so i need to put my name in the paper.

If the expectation is to lock out an entire unrelated system behind pvp, thats ridiculous.

Put PVP gear exclusive gear or bounty points in the game. Don’t lock an unrelated system thats intended for your ship into it, I don’t think anyone is using their pirate ship for pvp.

It just exists to force you to do pvp even though its not related
Thats just kinda absurd

past 100k fame all fame sources aside from pvp are disabled.
most deckhands require much much more than 100k.

I also kinda feel like its weird that there’s characters, especially in the bronze sea that DON’T know who you are even by the end of the story where it is now.

I feel like the kingslayer who travels with the holder of the death curse, the prince of a forgotten kingdom, and a magical prodigy is something people would know about.

who is gonna bother at that point?

Vetex basically designed a dead on arrival system, I doubt the benefits are worthwhile at all for the effort required to grind the fame needed.

Ill just use edward.

The PVP Vetex is intending for fame, and the “pvp” the pirate ship system provides are basically completely unrelated, its literally shackling a kinda cool system behind unrelated nonsense and leaving it to sink to the bottom of the ocean.

I do not mind bounty or pvp, but if you honestly want it to be important, you can’t put it behind a system that level of obtuse.

People are just gonna think the system is broken or isnt worth it. which with the stats of most of the deckhands, it really isnt.

There are bounty people near the boards, why not make a currency you obtain by claiming bounties in pvp that can be used to purchase rare hard to make goods from them like stat or magic reset potions,

I think one of the main through lines of Arcane Odyssey’s gameplay is Freedom, there are very few hard restrictions to how to approach things. You can cook, kill, or interact with almost anything in any way you want.

I think the main issue here is that vetex is trying to force players to do something a certain way to access a system that fails to justify the requirement. Its intentionally removing freedom to try to force some purpose to pvp, but it instead of making it incentivise pvp, just takes the deckhand system down with it.

What he should have done is make it so pvp lets you get things that would otherwise be much more difficult to obtain (like the aformentioned reset potions using “bounty points”) instead of forcing the player to achieve it one way due to arbitrary limitations.

Incentivising a system that doesn’t appeal to everyone initally requires providing a comparison to the effort required to avoid the system, instead of forcing it into the players lap.

It would be alot harder to obtain or make a stat reset potion if you refused to do pvp. So it makes you actually consider doing pvp, but if your really determined, you can put the effort into the gameplay to obtain it using other systems like trading or hunting the ingredients and brewing it. There is still freedom and choice.

Right now there is no choice, and it isnt even trying to give an illusion of choice, you have to do pvp to access deckhands.

Especially when the benefits are so meager, and there are infact alternative options that are much easier to obtain and have way cooler gameplay integration like how the Quartermaster edward literally has a questline attached to improve him.

Its a dead on arrival system because its been dragged down into the abyss by another mostly unrelated system that currently fails to have any real purpose.

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Edward isn’t a deckhand, he’s a quartermaster.
Deckhands are different.

fair enough but my point still stands why bother, the stats aren’t worth it, and it fails to incentise pvp, it only achieves making the deckhand system useless to most players.

I mostly wrote this because I hate the entire concept of a stat upgrade being pvp exclusive no matter how small it is but also to make rivals into a better system that encourages players to make choices akin to the nemesis system, even if I didn’t originally make that exact connection.

A fourth option to “shame” the rival, either reducing their level or making them much stronger
(but much more insane) would be a funny addition, but that might be too much.

I meant why bother with deckhands, not your suggestion, the suggestion is good and reminds me of the middle earth games which actually have a similar system.

What if random shit just happened more? Like they join a pirate gang or something. I believe that happened in the nemesis system. Hell it would be funny if random mooks could end up becoming nemesises, but that may be much.

Totally agree. Both Deckhands and Rivals feel dull and this will definitely help. Would be cool to see them fight with you also.

Ok i see this repeted a lot, RENOWN IS NOT PVP EXCLUSIVE.
Instead Renown is bounty hunting exclusive
I farm Npcs on the bounty board for farme, a level 130 target can give up to 2600 fame.
So you can indeed keep farming fame, and even getting on the leaderboard without killing other players. It is just a lot slower then killing other high renown players when you reach high amounts of fame (1 million or above) so it is really only the leaderboard positions that are close to PVP exclusive.

So yes this is also not the case. All sources aside from Bounty hunting are disabled.

sounds like a good and a unique idea to revive some of the aspects we have relating to naval combat however why do all this just for some stats? after all the stats you gain isn’t very huge from the deckhand, varying it 4-5 speed, 300 ram power, 6-7 wind resistance and 11-12 turning speed? doesn’t sound that worthwhile to me tbh but it does make the feature more alive and unique

then what’s the point in even cutting out all the other ways to earn renown?
I genuinely don’t understand.

If that’s how its supposed to function, why even HAVE the other sources of renown and bounty if they aren’t faster and aren’t even functional well before having the renown even amounts to anything.

Dancing this line between PvP exclusive and not PvP exclusive is doing absolutely no favors to the system what so ever.

Its in general to prevent abuse, and incentivize leadboard positions to be pvp exclusive.
Having 100k fame is enough to get deckhands, you just don’t get them to as high of a level. I don’t mind the current system, since the renown i got before reaching 100k was quite little.
I do understand it frustrates many players, I am just really not one of them

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