Personally, I find the current system for deckhands to be extremely strange and it only feels weirder the more I look at it.
I can kill the king of Ravenna, obliterate the entirety of Fort Talos, put the entire bronze legion on high alert with each and every member knowing my name and face, save Frostmill, defeat dozens of pirate ships, take over silverhold, kill merlot, kill kai, and SOMEHOW this guy hasn’t heard of me.
What kind of rocks are these guys living under?
Not to mention that I feel like at some point in the future, our crew may help us fight, and right now we have no idea what any of our deckhand’s movesets even are let alone their builds.
The rival system is nice but there will, in every player’s file, come a point where they tire of fighting the same enemy with the same combinations of abilities, even if it is slowly growing and becoming stronger.
So why not merge them?
After defeating a rival enough times, defeating them again will give you the option to recruit them, kill them, or walk away as usual.
Recruiting them would display their stats, name, and title like any other deckhand and allow you to take them on. If their stats are unsatisfactory you could still kill them or walk away at this point.
Killing them would get rid of them. Permanently. You’d have to simply find a new rival to fight.
Walking away would keep on as normal, they’d escape the navy once more, rest up, and prepare to hunt you once again.
I believe this will introduce a new grind that’ll keep players around in the PvE setting.
Hunting for a set of perfect rivals that not only look cool, but have powerful movesets AND good ship bonuses.
Why should this be implemented?
Be honest with me, does anybody really like deckhands how they currently work?
Why should permanent ship upgrades be locked behind a PvP exclusive mechanic?