Many people of Arcane Odyssey like to use magic or ranged attacks, either as a Mage, Conjurerer, Warlock, Warlord, or even as a Paladin. There are many options in the stead of offensive capability when it comes to Combat. Although, we have little to no way of defending ourselves against it other than blocking, parrying, or dodging. That’s why I have come with a solution: Deflection.
Magic/Attack Deflection could widen our horizons when it comes to defending ourselves against magic proficient enemies. Now the Deflection technique itself could appear as a spell, weapon/strength skill, or as something we can learn similar to Dodge Reflex, and if timed correctly we can deflect or reflect enemy magic attacks.
In addition, if timed right with the Deflection we can hit your enemy with their own magic, thus damaging them with their own attack. This could lead to possible punishing if your enemies magic/imbument damage fortunately synergizes with yours thus leaving your opponent open to a counter.
Once the attack has been deflected its no longer is tied to the user, thus making it able to damage them, their allies, or anyone who gets hit by the deflected attack. Upon being Deflected the attack the projectile will increase in speed regardless of the base speed stat.
There is a caveat to it; that it must be timed right in order for the deflection to work. Messing up the timing will cause the attack to either hit you directly or be deflected elsewhere while causing you to take a portion of the initial damage that the attack would deal.
Defense against magic or ranged type attacks is priority when it comes to a magic oriented game such as Arcane Odyssey, and having new ways of protecting ourselves would be beneficial to the games development and innermost mechanics!
Having to deflect or reflect an attack will require a moderate amount of skill regardless if you’re good at parry timing or not. Deflection is meant to be risky but highly rewarding, its by any means not a parry replacement.