I’m okay with this if the pity rule is considerably lower than the drop rate, like 2 times lower or so (as in, for example, 1/10 for the random chance and 20 for the guaranteed one). It could change depending on the item, but at least people wouldn’t aim for the guaranteed drop and the drops would stay hype.
Imagine everyone making a checklist of when they will get their next boss item, lost spell/magic, etc. It kinda ruins the whole random hype thing.
Now sure, it would be extreme for sunken items with 4000 catches for a guaranteed drop, but let’s be honest, the chance to get the current sunken items is already terrible considering they would only last up to level 100. It probably wouldn’t be as bad once we reach the next tiers with a bigger level range.
…What?
Well first, the drop rate to get any of the exiled’s items is 1/10 as long as you are alone. I don’t really understand the rest of this so idk what to answer
Alright so… make up your mind??
The entire idea of having rare items dominate the entire market while also having rarer items somehow not dominating the entire market is ludicrous at best and would never work.
what are you on about. Im not talking about myself here. Im talking about the casual player who doesnt want to put hours and hours into grinding for good gear.