ever wanted to know HOW MUCH DRAWBACK IS TOO MUCH DRAWBACK?
well, FUCK YOU!!!
THat’s right, I just spent the last FOUR MILLION YEARS making a DESMOS graph for you STUPID FUCKS WHO CAN’T FEEL NUMBERS AND SMELL COLORS
THAST’ RIGHT!! FOR ONLY Click the link below to learn more! YOU CAN
sorry i had to keep the jokey atmosphere in the original post so heres some info:
the two lines that go straight up to the max hp line represent how quickly you regen, out of combat and in combat respectively.
the giant fuck off curve that will literally never ever touch y=0 is the line that represents How Fast You Die (To Drawback).
the y-axis represents the current hp.
the x-axis actually means two different things for this graph.
for the two straight lines that represent regen, x is time in seconds
for the giant fuck off curve That Tells You How Fast You Die (To Drawback), x is the amount of attacks it would take (without regen) in order to hit that amount of hp.
in the giant fuck off curve That Tells You How Fast You Die (To Drawback), there are some points that follow the line–those are there so that you can find the key points without having to solve, since, for whatever reason, desmos does not let you find points on an implicit function, whatever that is.
this literally tells you how quickly you lose health to drawback
also, eventually, drawback WOULD kill you. reciprocal functions (which is what drawback is) can never, ever, touch zero. however, they do get very, very close. Vetex loves rounding numbers down, so I’d imagine that if you end up with less than 1 hp from drawback (say, 0.5 hp), you would die.
it would take literally thousands of attacks, but it could hypothetically happen
also, when you have high drawback, you can very, very easily end up with 400 or so hp, which puts you at a great disadvantage depending on your opponent.
for example, if you have about 1900 hp and 15 drawback, after just 11 attacks, you end up with about a third of your maximum hp, which means you definitely need to adjust your stats.