Desmos Graph That Tells You How Fast You Die (To Drawback)

hey

FUCKERS

ever wanted to know HOW MUCH DRAWBACK IS TOO MUCH DRAWBACK?

well, FUCK YOU!!!
THat’s right, I just spent the last FOUR MILLION YEARS making a DESMOS graph for you STUPID FUCKS WHO CAN’T FEEL NUMBERS AND SMELL COLORS

THAST’ RIGHT!! FOR ONLY Click the link below to learn more! YOU CAN

GO FUCK YOURSELF!!! !!! !!!

I HATE YOU

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sorry i had to keep the jokey atmosphere in the original post so heres some info:

the two lines that go straight up to the max hp line represent how quickly you regen, out of combat and in combat respectively.

the giant fuck off curve that will literally never ever touch y=0 is the line that represents How Fast You Die (To Drawback).

the y-axis represents the current hp.

the x-axis actually means two different things for this graph.

for the two straight lines that represent regen, x is time in seconds

for the giant fuck off curve That Tells You How Fast You Die (To Drawback), x is the amount of attacks it would take (without regen) in order to hit that amount of hp.

in the giant fuck off curve That Tells You How Fast You Die (To Drawback), there are some points that follow the line–those are there so that you can find the key points without having to solve, since, for whatever reason, desmos does not let you find points on an implicit function, whatever that is.

thanks for reading clickmylinkclickmylinkclickmylink

That’s a lot of math ;v;
Will take a look though

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it took an eternity of work, i spent my entire previous life working on it (i started working on it yesterday)

anyways i use this while making builds to see if i need more defence or less drawback or whatever

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i can see this being useful if drawback could actually kill you and not just get you to ~10%

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i will not be dying today :DDD

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this shows how you didnt click the link

this literally tells you how quickly you lose health to drawback
also, eventually, drawback WOULD kill you. reciprocal functions (which is what drawback is) can never, ever, touch zero. however, they do get very, very close. Vetex loves rounding numbers down, so I’d imagine that if you end up with less than 1 hp from drawback (say, 0.5 hp), you would die.

it would take literally thousands of attacks, but it could hypothetically happen

also, when you have high drawback, you can very, very easily end up with 400 or so hp, which puts you at a great disadvantage depending on your opponent.
for example, if you have about 1900 hp and 15 drawback, after just 11 attacks, you end up with about a third of your maximum hp, which means you definitely need to adjust your stats.
image


i will be dying today :frcryin:

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i find it hilarious that they key points have the audacity to show up even if the amount of attacks is less than 1

fight ended before it could start fr fr

no i just didnt read any of it

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this guy? this guy above me? yeah, he’s a stupid fuck who can’t feel numbers and smell colors.

100 drawback

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