im not going to quote myself again
Neither am I!
your argument isnāt about positive reps though, youāre deflecting to avoid my point
If playing positive rep provides a strictly better experience in the game because jailtime is not a factor does that not spell something out very very clearly?
āstrictly betterā have you seen the private storage buff??
call me a schizo but i think those kids are just gonna play blox fruits if they canāt have an endless source of dopamine
iām not sure if arcane odyssey should take the stance of āwe shouldnāt encourage unhealthy gaming habitsā when itās on a massive platform with tons of alternatives that will feed them dopamine
having a bad rep on your dark sea party also means infinite FREE cargo (no need for ship defense lol)
i dont think going back into whoever just whooped your ass and losing more bounty is dopamine
Well even so, sitting around in a concrete cube for 10 minutes most definitely isnāt.
which is why i also donāt think it should be 10 minutes
Sitting in a concrete cube for any amount of time definitely isnāt.
Iām sorry, I should have specified the first time.
if itās not dopamine what person would abuse themselves into starting more fights with some guy that just killed them instead of leaving the game
overwatch has respawn timers when you die in a fight, thereās a reason for it
almost any competitive game has either death until next round, some sort of spawning timer, etc.
for the sake of this argument we can call ao a ācompetitiveā game since thereās pvp and bounty loss; itās fair to put players on a break before they can zombie back into an ongoing fight that they just died in
Completely different genre and setting.
In overwatch thereās nothing to do but fight.
this is why the system is in place
different, sure, but the argument holds up the same if all you want to do is fight or are having a guild war etc. wipe out someoneās ice aoe mage? theyāre down for 2 minutes so you have the advantage for picking someone off
good grammar time
Yes, but the conflict in a server would have be really intense in order to justify TEN MINUTES ofā¦oooohhhh I get your point about reducing the jail time now.
Activate OffAndSphereā¢ Tone-Clasher Idea: Killing someone just disables them from being able to damage you for a few minutes.
Listen.
Namaii, the last time I made a suggestion about this mechanic, a guy showed up and started ranting about how the jail system was in place to enable the āpursuit of peaceā and to āmake the war seas a safer placeā
Thatās what Iām seeing in you right now, this is uncannily similar.
Except with you its about encouraging healthy gaming habits which is, to anybody with any higher functions, clearly not what it was put in for, and if it were, it clearly fails.
LOL please link this
not really my full or entire point itās more of a side thing
needless insult
donāt think it does
I said that because of what Iām going to say next.
It absolutely does fail because positive reps are unaffected is this not obvious?
Positive reps make up well over 50% of the game and they are typically much more aggressive than negative rep players who choose to be ācriminalsā solely because of the bonuses they get for it like free silver chests and cargo.
I chose to make this suggestion now because unlike last time two things have changed:
1: Iām willing to compromise.
2: Many many many more people have played negative rep and had to deal with this shit now.