Does anyone else thinks this game supports running?

“mom dad… I… don’t like pvp…”

One. Why are you hunting when renown is exploited
Two. Running is getting nerfed
Three. You could’ve used an agility pot ngl

Running is the primal instinct of men when they sense inevitable death coming after them and is the best choice in many cases if it wasnt for running our ancestors would give their life between the jaws of a sabre tooth tiger.

I run , you run , we all run
Running is sacred

you expect someone to play fair after jumping them

this is true asf
if its not organized pvp then you cant expect someone to not just use absolutely everything they have to win
if someone gets jumped, their strategy to win being running around and throwing insanity potions is just as valid as treating the fight like an organized 1v1. its the fault of the initial attacker/hunter for thinking otherwise

“mue he he im jumping this kid”
“WHY DOES HE HAVE CHARRED 5 GEL?? CHEATER”

only for specific classes like mages, paladins, gun warriors, gun knights and other ranged builds

I use 540 agility and agil 5 pot so yeah

remove agility and buff base move speed so that running requires strategy as all movement is the same and you cant just run off in one direction and expect to shake the other guy off

maybe boost level scaling to 0.2% per level instead of 0.1% per level, thats 28% extra base agility as opposed to the current 14%

Agreed! Running should require some strategy. I can run without agility — in fact, I did so yesterday, against two people who were probably on a Discord call together — so it’s definitely possible. There should DEFINITELY be an option for people who don’t want to PVP, but it’s such a core feature of the game (despite how much I personally hate it) that a complete avoidance option should still have some element of effort to it, even if it’s not much.

Also, base movement speed NEEDS a buff. It takes unreasonably long to cross an island without an agility build, and that’s even without the big future islands like Jotunheim.

:x:

This isn’t deepwoken, PvP does NOTHING other than lift some useless numbers and act as a comically inefficient galleon farm

There’s entire PvP arenas. Whether or not you like it or think it’s worthwhile doesn’t change the fact that a lot of the game is built around it

clans i understand for pvp cause that’s opt-in

renown however? HELL naw
return to aa reputation where it goes from 8000 to -8000 and if its negative you can get a bounty which lets people hunt you for money
that way it’ll be opt in too, you do crimes you get hunted

Yes, but it’s not a core feature, nothings built on it. Theoretically you could remove it entirely and nothing else would suffer

how.

tell me exactly what stops working if PvP is removed.
if the game is built around PvP then it should fall apart the second its gone, right?

only some features are built around pvp, like:
factions
renown
clans
other than that you can remove pvp and itll be fine

On the topic of running; agility nerfs
I hate how trash agility feels rn, now 200 is old 60.

those don’t really exist yet nor are they related to pvp
unless I’m confusing what you’re talking about for something else

that’s less of a feature and more a number you brag about

not so much pvp as it is just purely player run, which implies pvp but it isnt necessary

im talking about grand navy and assassin syndicate

which pvpers want, having a high renown makes you a target (reject renown, return to reputation)

overtaking islands and hunting for infamy exists

i don’t think the solution would to be completely remove a part of the game that a lot of people enjoy partaking in

i dont think removing it would be the best play either but i fully believe it could be mitigated further cause rn it feels like the best way to avoid it is a) be a hero and b) carry 80 billion love gels with you wherever you go