I stand by my word
the random renown farmer watching as the navy admiral summons an entire fleet as backup to deal with him:
- I have my bounty entirely from fighting NPCs
- I build up my bounty because I like having funny number saying how terrible I
am - I now deserve to be randomly attacked while I’m just trying mind my own
business - I do not have the right to run away from something I don’t find fun while trying
to take a break from doing things I don’t find fun
Flawless logic. Bravo.
Literally me. And every time without fail, some idiot right below me goes ( mods and bteam members Included:
uhhmm umm reset renown then and don’t hunt NPC’s ![]()
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I love how all three of these things, despite being the PvP features, are STILL arguable.
PvP in this game is useless as a mechanic and just caters to what is frankly, one of the most awful parts of any community I have seen in a long time.
Far from the worst, but even further from the best.
hear me out
Make agility decrease the less hp % you have, but create an “adrenaline” status that nullifies the previous effect for 3 seconds after having hit a player refreshing on hit, so as not to shit on comeback potential
This would stop the main thing that people find annoying which is being attacked by a player, fighting back, and then that player running away when he’s low with no consequences.
This wouldn’t affect (or very little) the people who flee from fights simply because they don’t wish to pvp, since they would be running with most of their hp.
This actually sounds like a reasonable way to prevent people from running during battles while allowing people to run before a battle starts.
I’m not saying that I agree that running should be stopped, but if it is a big enough problem for whatever reason then something like this sounds like a great method to implement it.
Hopefully I’m not replying too early before this idea maybe gets dogpiled on.
trust ![]()
having to land an attack every 3 seconds seems kind of harsh (you basically can’t use agility for dodging unless you’ve got good accuracy and apply constant pressure) but otherwise it seems good
three issues i see with this
1.itll make high power builds even stronger, especially in hunting, as theyd be able to quickly slow down the other person before they can even attack back
2.itd make builds without much defense even weaker than they already are because their hp % would drop significantly quicker
3.it would inadvertently make agility even more important/viable as it would help counteract the agility reduction from damage, which would of course also support running, zoning, and so forth
another issue i see is attack size becoming even stronger (slow players cant avoid damage from huge AOEs, and is the 3 second adrenaline even worth trying to tank even more damage?)
its a neat idea, but it unintentionally nerfs and buffs different things as a consequence to the point where i dont think its worth it as a solution
edit: should also mention that 3 seconds is not nearly enough to counteract the speed reduction reasonably
this is why I don’t even bother to try and get the suggestor role ![]()
remove agility and buff base speed ![]()
you have my vote
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makes running more strategic as you have to keep track of your opponent and your opponent has to keep track of you and you cant just run in 1 direction and think you can ward the other guy off ![]()
Remove power, billions must run metal
remove defense, billions must run vitality
remove attack speed, billions must run light
remove attack size, billions must run explosion
remove intensity, billions must run thermo
remove regen, billions must run vitality
so on and so forth
Remove resistance and armor piercing, billions must do nothing because the game is better off without them
remove armor, billions must stop fishing
i’m fine with running as long as you make that decision now and not when you’re low while fighting
Isn’t that just called retreating?