Does anyone else thinks this game supports running?

Yes, but it’s not a core feature, nothings built on it. Theoretically you could remove it entirely and nothing else would suffer

how.

tell me exactly what stops working if PvP is removed.
if the game is built around PvP then it should fall apart the second its gone, right?

only some features are built around pvp, like:
factions
renown
clans
other than that you can remove pvp and itll be fine

On the topic of running; agility nerfs
I hate how trash agility feels rn, now 200 is old 60.

Renown NPCs are the best way to increase your own reputation now

The only way in which this would apply now is when it comes to claiming another clan’s island, initiating PvP

those don’t really exist yet nor are they related to pvp
unless I’m confusing what you’re talking about for something else

that’s less of a feature and more a number you brag about

not so much pvp as it is just purely player run, which implies pvp but it isnt necessary

im talking about grand navy and assassin syndicate

which pvpers want, having a high renown makes you a target (reject renown, return to reputation)

overtaking islands and hunting for infamy exists

i don’t think the solution would to be completely remove a part of the game that a lot of people enjoy partaking in

i dont think removing it would be the best play either but i fully believe it could be mitigated further cause rn it feels like the best way to avoid it is a) be a hero and b) carry 80 billion love gels with you wherever you go

I stand by my word

4 Likes

the random renown farmer watching as the navy admiral summons an entire fleet as backup to deal with him:
Willem Dafoe Looking Up - Meming Wiki

1 Like
  • I have my bounty entirely from fighting NPCs
  • I build up my bounty because I like having funny number saying how terrible I
    am
  • I now deserve to be randomly attacked while I’m just trying mind my own
    business
  • I do not have the right to run away from something I don’t find fun while trying
    to take a break from doing things I don’t find fun

Flawless logic. Bravo.

8 Likes

Literally me. And every time without fail, some idiot right below me goes ( mods and bteam members Included:
uhhmm umm reset renown then and don’t hunt NPC’s :point_up::point_up::point_up::nerd_face:

1 Like

I love how all three of these things, despite being the PvP features, are STILL arguable.

PvP in this game is useless as a mechanic and just caters to what is frankly, one of the most awful parts of any community I have seen in a long time.
Far from the worst, but even further from the best.

1 Like

hear me out
Make agility decrease the less hp % you have, but create an “adrenaline” status that nullifies the previous effect for 3 seconds after having hit a player refreshing on hit, so as not to shit on comeback potential

This would stop the main thing that people find annoying which is being attacked by a player, fighting back, and then that player running away when he’s low with no consequences.
This wouldn’t affect (or very little) the people who flee from fights simply because they don’t wish to pvp, since they would be running with most of their hp.

6 Likes

This actually sounds like a reasonable way to prevent people from running during battles while allowing people to run before a battle starts.

I’m not saying that I agree that running should be stopped, but if it is a big enough problem for whatever reason then something like this sounds like a great method to implement it.

Hopefully I’m not replying too early before this idea maybe gets dogpiled on.

2 Likes

trust :nod:

having to land an attack every 3 seconds seems kind of harsh (you basically can’t use agility for dodging unless you’ve got good accuracy and apply constant pressure) but otherwise it seems good

three issues i see with this
1.itll make high power builds even stronger, especially in hunting, as theyd be able to quickly slow down the other person before they can even attack back

2.itd make builds without much defense even weaker than they already are because their hp % would drop significantly quicker

3.it would inadvertently make agility even more important/viable as it would help counteract the agility reduction from damage, which would of course also support running, zoning, and so forth

another issue i see is attack size becoming even stronger (slow players cant avoid damage from huge AOEs, and is the 3 second adrenaline even worth trying to tank even more damage?)

its a neat idea, but it unintentionally nerfs and buffs different things as a consequence to the point where i dont think its worth it as a solution

edit: should also mention that 3 seconds is not nearly enough to counteract the speed reduction reasonably

3 Likes

this is why I don’t even bother to try and get the suggestor role :frcryin: