Reason why that I ask this question is beacuse it is VERY boring to farm the dark sea. It’s entire concept was roguelike endgame with randomly generated islands and sure, we did get this exact concept but all the islands feel the same but it feels so dissapointing to me. I feel like every island is the same high elevation “island” thats just a rock with some grass or sand on top of it with some trees sprinkled in some spots.
And the way you get sealed chests in the Dark Sea? EULGH. Dont like it at all, kill the Atlantean near the structure, find where your boat is again and then repeat till you clear the island. Not fun at all to do considering how much of a drag it is to go back and forth between your Ship and a large Island, especially a big one. One thing that I recently discovered though is that at level 175 you are able to solo the Far Reaches, at least the first range. And given the enormous size of the islands in the Far Reaches looting an island fully would take forever to do.
Sure the loot is good but, be honest when was the last time you saw somebody using a Theurgist or a Diatrys (sophragos and dromeas are the only meta ones) and while this thread is a Dark Sea discussion one, feel free to share ideas of how you think it can be improved on or possibly new things that can get added to it.
my suggestion yap
one idea that I have is that Dark Sealed Chests are reworked, they are tiered based off of the Range you find them in, starting at Tier 1 (insanity 0) and then working all the way up to Tier 6 (insanity 5) To get them though you have to kill every atlantean that is on the Island you find, after this all the Dark Sealed Chests will spawn in a random location on the island. In order to locate it a Chaos Eye would flash above it and then slowly fade away, if you lose it you can just sense it. It would be a bright teal aura, Depending on tier you are in will increase the yield of the sealed chest loot, To make it so you can carry it all to your ship at once there would be a purple ish portal near the loot that you can put the chests in which would spawn the Sealed Chests on your ship, After this there would be an “escape sequence” where the Island would start to sink, The Magic Energy and presence of Chaos would become way more intense, Causing a temporary Insanity Increase and more intense Weather. Now, As of how it would work in Lore is since there is so much Magic Energy (which is also chaos iirc) in the Dark Sea Chaos itself will reward those who challenge it. Once someone has cleared an island Chaos will sink the Island they had just cleared so nobody else stumbles upon it. (chaos is described to be somewhat sentient) as for the portal it would just be gameplay mechanic number 19.
So does the Dark Sea feel like its lacking in content or boring to you?
Yes
No
0voters
edit: changed the title of the thread, i definitely used the wrong wording for it.
replcae dark sealed chests on islands with dark sea chests with its own seperate loot pool and dark sealed chests drop from atlantean boats with the scrolls
i think regular dark sea chests should give exclusive loot at a lesser rate, but dark sealed chests should be the only source of dark sea ship parts and have nothing else exclusive.
“Lazily made”? I am impressed by the audacity. Usually when people want to insult the devs instead of just providing feedback, they just call them bad or incompetent or something along those lines. But suggesting that they weren’t even trying, just because the game made on the Roblox game engine is a bit too cuboid with what it procedurally generates? That’s a new one, even for the brilliant minds on here.
But maybe you’re right; maybe they are lazy. After all, it took you five minutes to type up your complaints, so it shouldn’t be that hard to overhaul the procedural generation to your specifications. Or perhaps making a more impressive system for generating Dark Sea islands is easier said than done.
Speaking of laziness, here’s something you can do, since you’re so industrious compared to the lazy devs that you made a suggestion for how to handle this product of slothfulness (actually, it had nothing to do with the “lazily made” island generation, but still): Take your suggestion, make a suggestion thread for your suggestion, and make it not a zero-effort wall of text.
the dark sea is far from lazily made, imo, but it is flawed. i think some of the biggest flaws are as follows;
there’s too much forced damage toward your ship, and deckhand repairing is way too inconsistent to mitigate it once you’re out of supplies (this is improved imo with the ability to auto fill supplies at shipwright, but it’s still an issue)
the sound design is so fucking loud and the ambient weather noises take the front stage instead of anything genuinely relevant to gameplay
there’s not a lot of randomness. each island gameplay feels mostly the same, there are no modifiers that affect the way you play them. each atlantean is practically a juiced up bounty npc. i would like to see additional hazards or atl mutations you have to play around, and some extra enemy types (atl animals help)
there’s barely any reward anymore, most of the desirable reusable rewards can now just be obtained through fleet
all of these will hopefully be fixed with more content but i do think the extraction mechanic could use some work too, the deckhands help but are currently too inconsistent to be worth using
im not trying to shit on the dark sea update nor am i trying to berate the devs or anyone else who helped work on it. it is the best update next to full release in my opinion, it added so many mechanics pvp/pve wise and introduced so many things which enabled other stuff.
the only thing i complain about or really have a gripe with in the dark sea is how horrid and sluggish the dark sealed chests are, the idea sounds great on paper, find a randomly generated island, kill the hostile npcs and get your loot and choose to continue and get more or head back to claim your rewards.
and as I said at the beginning of the post, it is VERY boring to farm it and you know that is something thats true, its entire point is to be high risk high reward but in the end it all feels like low risk high reward, atlantean AI is easily cheesable and atlantean ships dont ever spawn and when they do you can just outsail them.
the point that im making is it could have been executed a lot more better, the update wasnt bad at all but it got boring after a month of it being out and that says something about it being an endless “dungeon” that has everything randomly generated, almost every island looks the same and “progression” in there is just boring and plad to me.
The Dark Sea is miserable to play. Sailing is so slow and mind-numbingly boring. And so many terrible design choices were made in it—randomly spawning weather, water poisoning, overleveled enemies, and don’t even get me started on the lighting strikes which can straight up kill you.
Despite all of that, I wouldn’t call it lazily made. Vetex put a lot of effort into it, and to say otherwise I’d rather asinine. He just didn’t put half as much thought as he did effort, which is the main problem.
Idk if I suggested it or if I was working on it; but I had an idea of giving the Dark Sea a bunch more rogue-like modifier stuff. Like giving the dark sealed chests modifiers that alter the loot inside, and potentially result in them giving modifier affected loot. The modifiers now as I think about it could be more so like specific bonuses or specializations over stats. Maybe even unique perks that modify how some of the stats or mechanics work.
For example: Delayed Regeneration
Change: Modifies regeneration’s life steal to apply a regeneration over time, but grants +20% (+5% per additional piece) efficiency with the regeneration stat (effectively increasing life steal per attack). Regen will automatically cancel once max HP is reached.
Another example: Excess Charge
Change: Allows for attacks to be overcharged beyond their current maximum to 140% (+2.5% per additional piece). Energy efficiency is reduced by 20%.
Energy efficiency in this specific case would be based on base energy and add to the cost; so it wouldn’t be negated by gems entirely but they will help.
Now to the point, I feel like it could use more of these things rather than just being random loot you get that sometimes has the Atlantean modifier.
I mean, it was designed by a high school dropout so really this shouldn’t be a surprise. Vetex didn’t even go and consult any game design circle nor does he incorporate any feedback seriously enough to do iterations of the dark sea.
I just feel like everyone is fatigued from the dark sea since it was added 2 years ago with very little content expansions, which were just new armor sets, hecate, athena and the omen.
I think it’s overall alright besides the stupidly tall islands that benefit no one and that fuckass floating forest that just takes up spawns and serves 0 purpose
Anyway, to touch on water poisoning, I got an idea. Have it be a bar that fills up and when it does fill up, it’s an rng chance if you get hit with the poison effect. When you do, the bar resets. Using soap or bathe also reduces the bar to zero and clears the poison effect.
Oh and the tornados should have a minimum distance required from the player to spawn.
I also think this. When dark sea came out I was pretty excited and had quite a bit of fun with it. Now the novelty of it has worn off and i do what I can in my power to not touch it.
I believe that currently, yes the dark sea is “lazily made”. However, if they add the planned future content updates (dragons, siren quest, etc.) then this is gonna drastically change. Right now I don’t have a real good reason to go to the dark sea unless I wanna find omen, or just farm dangerous animals.