Dragon Update Patch Notes (Discussion Thread) (Part 2)

I usually just popped self explosion to get stuff off of me,

You’re meant to use both thats why they have longer cooldowns

Even after this long ass back and forth, i think you’re still failing to realize that I, as a beginner mage (like many others) ditched that thing after the first 2 uses, where we then just kept popping self explosions to survive hordes.

Yes, snare can indeed be powerful as you’ve described, but that does not change the fact that the player will still resort to the good ol, good ol -blast and self explosion because it seems better in most scenarios. Unfortunately, they have now decided to cut blast’s DPS in half and they’re kind of dooming the players that are garbage.

Dude its not the game’s fault if the player refuses to experiment with a new obtained spell. If anything they refused to use anything but blast because it had such a short cooldown.

Now they’re actually gonna have to learn the game

Dude grabs suck in this game. Bosses are immune, none humanoids are immune, weak NPCs are not with grabbing, and the high end NPCs are a suicide move to grab

I also love were nerfing everything down to berserker’s lvl instead of buffing berserker. It truly was the perfect time to leave AO lol

1 Like

Sometimes it’s less of a suicide move and more like a “get out of being hit” card, as no moves can hit them when they are actively grabbing, which makes it even worse when its the classical 20 hit berserker rushdown.

I waste my ultimate art spirit rain because the desync is so awful that they grab me despite being on the opposite side of the ship.

You get close to a high end NPC, THEYLL grab you and they’ll hurt more, smash, or any big self aoe. It’s never worth getting close

Even more so as a MAGE they’re not the rush down class. They’re suppose to be the long range zoner class and we’re balancing them. Off the close rage CQC class :clown_face:

It’s not the games fault if it makes a spell not appeal to the player?

Now, you can’t make the argument that, not using anything other than blast is like not learning to parry. Parrying is a game mechanic, no one builds a playstyle around parrying. Arcane Odyssey is and always will be a game about building your own playstyle and build. Using multiple spells will always be better than using just blast due to the diverse moveset mage has, however you cannot just force players to change their playstyle in a game about building your own playstyle. As using just blast is both a playstyle and garbage one at that (As i described), further nerfing that playstyle, makes the game impossible for players with that certain playstyle. And that is simply unacceptable. As bad as this argument sounds, I am going to have to stand by it.

Also as i described in my first literal message, buff other builds around mage instead of nerfing the main spell of the mage into oblivion.

This is what should be done in general, if you believe something requires a nerf, then rethink it and buff the things that suffer because of that something.

Nerf should be a last resort, and AO is certainly not in a last resort situation.

You mean like punishing warlords for building around their gimmick so they use regular weapons instead

Are warlords currently being punished for using heavy weapons? Are they having it that bad over there?

Yes :clown_face:. Their weapons are becoming 100% weapons now with a cost of strength of the weapon’s lvl. So they’re just worse weapons now

1 Like

Hybrids are being told they’re wrong to play their class for their gimmicks. It’s like playing mage but not wanting to lost magics :clown_face:

1 Like

i really hate that reason cause the whole point is that warlords play for strength weapons, if they’re forced to use normal weapons they become worser conjurers.. 60/60 stat requirement is perfect because they’re still able to use a few tier 4 skills but cant use t5 skills and they have to maintain a balance in their stats in order to get them in the first place

Yeah the split also slows our progression down. It’s not noticeable right now since at lvl 100 it’s a 20 lvl difference. At lvl 200 it’s a 40 lvl difference, 300 is 60 etc.

Also here’s a little secret. You could have done a warlord 60-40 to focus on strength or weapons more like normal. 50/50 just support the warlord’s gimmicks so playing as a true hybrid you were rewarded, as a hybrid :clown_face:

1 Like

Now you HAVE to do a 60 weapon -40 strength to play with strength weapons instead of playing as a true hybrid being 50-50

2 Likes

It’s not even a need to play strength weapons you dont have to force it down other’s throats (⊙_⊙)?like why cant he just. use weapons with strength on his own why does every other warlords gotta take it in their asses, i dont wanna go back to pre full release warlord where the only viable options were to be forced to use normal weapons with maybe 1 str weapon at best because they fucking sucked at that point and were limited in their options with imbues that were worser than magic
then thinkin about it again.. didnt they mess with magic imbues & nerfed them too? lol