New thread, wowie.
Anyway, can’t wait for the handy exposition dumps
Athena exposition dumping from beyond the grave
I hope you’re not seriously trying to frame this as a good thing.
I don’t give a shit and just find it funny
I’m trying to find out exactly what’s happening that I didn’t hear about, and which part affects Vetex and probably me, but Roblox’s own article is just a bunch of attention-killing junk to make you ignore it because it’s hard to understand.
What’s happening?
some change to how premium payouts is given to devs i think?
The only change that I can see is a slight increase in which demographics are considered “premium” in the case of premium payouts.
Basically there’s now a limit to premium pay outs you can only get them for 10 minutes and can only get the full amount if they pay 9.99 a month on the game I think and Arcane Odyssey’s typical playtime is 120 minutes or two hours
Didn’t it used to be 20 minutes? And isn’t it premium users and “active spenders”, (people who spent 9.99 on any Roblox game)?
I’m not entirely sure but tldr: I think they’re trying to kill the afk premium games but are hurting actual good games or story games that’d you spend a lot of time on
Active Spenders include premium users
I don’t understand. This seems like it’s just made Vetex make directly more money, which wouldn’t be the case if he was upset about how much money it’s gonna make him not have.
What part of this is the cause to the effect?
Quotes from the dev forum
(Yes, that typo is in the official post)
Tl;dr, they said that games with long session times will have less earnings, but games that people return to daily will reap the benefits. Essentially, they want more Grow a Gardens. A short playtime with a daily returning playerbase is exactly what makes Grow a Garden work so well, at least from their view. This also applies to something like Forsaken to a degree.
When you hop on AO, you typically play for a long time per session, or at least I do. And it wouldn’t detract from earnings to play more of the same game in a day, but you’d get more bang per player if you can get them to play just over ten minutes every day.
So, the new Roblox dev meta is to make a game that holds your attention, then cuts you off and says “come back tomorrow for more fun”.
I see the issue now.
as a roblox game-dev, so far, about 8% of dau has qualified for the creator reward. ofc, my sample size is 200 (not very large), i have a vastly different audience, and that’s over just one day, so take that with a grain of salt. it seems better, actually, than i expected, but there were also massive spikes in premium payout rewards that probably won’t happen here because of how this new system works, so overall, it’ll probably still cut into profits
you should give a shit! as game developers, we can’t just sit there and let 50% of profits slide down the drain, so guess what we have to do: pump the game full of microtransactions
which isn’t good for you, and it makes us feel really bad. this rewards system encourages an even larger ecosystem of slop on the platform
So instead of actual games getting actual profits, it’s instead the front page slop getting the results?
EA may as well buy out Roblox; they share near-identical mentalities, after all.
2026 roblox kills a AU game again ![]()
I sure do love it when investors screw over other game devs just because they aren’t following a specific formula
Roblox killing any game that isn’t just the same incremental slop
