Empires Update Patch Notes (Discussion Thread)

the issue of that is that it’d be an absurd amount of work and unique effects for a singular stat. Agility affects a single constant among all players, that being the momentum of their dashes and T jumps, along with jump height and walkspeed. Intensity affects (purely) magic in various different ways differing between every single magic type. Aside from, again, Intensity only affecting magic (I think maybe two fighting styles are slightly affected?), it’s effects are too varied compared to agility to give threshold buffs to.

You’d need to come up with something for each magic, because it affects each magic differently. Ice? It applies freezing for longer. Snow? It applies snowy for longer, and the piles are bigger. Fire? It applies burn for longer, adds additional damage, and (I think) burns more terrain. Earth? It gives more rubble (?). You’d need to come up with a threshold change for every single one of those effects listed, and even more for the other magic forms with different effects, because unlike agility (which didn’t need the buff anyway), Intensity doesn’t do one universal thing between every single build.

And that’s another issue: It’s completely inconsistent with all other stats in the game when it comes to impact. It doesn’t even do anything for Warriors, for one thing, but it also doesn’t do one universal thing for all builds. It’s much better for the stat to instead be changed to affect all builds universally with an effect rather than come up with various changes to each magic (and ignore warriors).

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It doesn’t affects your casting speed, only cooldown of the spell itself. You will be as slow as always, but will be able to repeat the same attack more usually.

But yeah, this shit probably gonna make pvp unplayable for another half of the year.

Well well welll…2 days in a row
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yea sure let’s add more effects onto the titular “Outlier RPG stat that has a bunch of ideas the dev wanted to add but realised it would be too many stats to add on their own so they just put it alll into one stat with a bunch of unrelated effects”

put this in shitposting odyssey

Well that’s why I said it’s revamped bc instead of affecting how fast it takes to cast, it affects how long it takes before u can cast again

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@Saiju minigun is back?

I was buildmaxxing because the update was about build stats.

Crazy how vetex has changed intensities complete gig 3 times already, remember when it was just knockback? Yeah

This mine thanks

Crazy? I was crazy once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy. Crazy? I was crazy once. They locked me in a room. A rubber room. A rubber room with rats. And rats make me crazy.

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i like these creatures, do you know what they are?

Nice TF2 reference

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A new card was created. I can finally put my Warlord in a butler outfit instead of making the Maid fit work.

oi hughie
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oi ue