Empires Update Patch Notes (Discussion Thread)

maybe, but i think the rest of the patrimony rites are more likely

Wdym by that

Yeah but dark sea archipelagos are very low priority in comparison to vitality content

this is why i fw 120s100w60m

Mf some dumb dark sea island is not “the big important feature everyone was waiting for”, that was clan building, which has been fully added.

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exactly, he was talking about clan building and yall somehow thought he meant dsea archipelagos

I think he meant buildable passive resource farms not dark sea archipelagos

eh i’ll get this next update since we’re getting that high as hell level count upgrade

rn i’m using 130s, 60w, 90m

for Shot Amount, Old Weapons, and Beam respectively.

i’ll just spend all my stat points from the cap increase on Weapons and some Strength and maybe a little bit of magic

How did two of you get the idea that I meant archipelagos?
Those are an important piece to keep PvP under control, but I’m talking about how we’re missing ALL of the interactive stuff besides doors.

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I know, Im a vitality main, this is what I want :money_mouth_face: I was just saying vetex is adding more vitality content

You mean the civilisation tab? We should be getting that after all the islands are sorted

I don’t believe we have manual defenses either.

we should get automatic defenses like guards that you can place

has it though :fr:

Idk about manual defenses but we are getting cannons and mortars

Oh, you mean MANUAL DEFENSES?

Do you think the intensity rework will accidentally bring back Auto-Fire on Muskets?

they better be automatic defenses like silverhold has

They better not let anybody set up Fort Talos defense at Limestone Key.

they would only fire on enemy clan ships
sadly this means no automatic sinking of new players on darkpine