Empires Update Patch Notes (Discussion Thread)

I think he meant buildable passive resource farms not dark sea archipelagos

eh i’ll get this next update since we’re getting that high as hell level count upgrade

rn i’m using 130s, 60w, 90m

for Shot Amount, Old Weapons, and Beam respectively.

i’ll just spend all my stat points from the cap increase on Weapons and some Strength and maybe a little bit of magic

How did two of you get the idea that I meant archipelagos?
Those are an important piece to keep PvP under control, but I’m talking about how we’re missing ALL of the interactive stuff besides doors.

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I know, Im a vitality main, this is what I want :money_mouth_face: I was just saying vetex is adding more vitality content

You mean the civilisation tab? We should be getting that after all the islands are sorted

we should get automatic defenses like guards that you can place

has it though :fr:

Idk about manual defenses but we are getting cannons and mortars

Oh, you mean MANUAL DEFENSES?

they better be automatic defenses like silverhold has

They better not let anybody set up Fort Talos defense at Limestone Key.

they would only fire on enemy clan ships
sadly this means no automatic sinking of new players on darkpine

That’s still a big deal.

That’s what he implies with his comment since he says it’s a cutscene

no im saying you get it and a cutscene will happen cause its the laziest way vetex could possibly do it rather than use the new gliding mechanic to get up

Jover (full builds with 350 points)
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Guys hear me out (175 level cap)

What’s that website, oh yeah ya forgot rising tide btw

And fury of the sea

Still waiting for attack size buff