Empires Update Patch Notes (Discussion Thread)

If that’s what it is, then it’s still not going to do knockback just because it’s made of fast air.

I’m giving my wind mage file whatever does knockback (probably storm) and wave, wave’s funny.

completely change the effect like that

@Mr_hyperspace whoops, replied to myself

Ok but I have this thread on watching so it doesn’t matter

it’s “a bright green energy that is reminiscent of wind, but can cut through objects and people easily”

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yes but people will think i’m crazy

maybe sound magic? it seems like knockback would fit for it
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Sounds more like size and destruction to me.

Nah, the Ancient Magic would probably be pressure magic
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Both I guess then. I’m not sure if pressure is really like that at all, in real life that is.

pressure magic is just a combination of gravity and wind

@Hulk042507 the old abolitionist is probably fine because it was made a way longer time ago and filter may have changed, or the filter is blocking only the new one because of something to do with nimbus sea

Honestly I hope it is, lost magics should have certain spells that work better than most imo

Gravity surge and pulsar could be really powerful

Also, I feel like instead of gravity pulling your target in or into the ground, there‘ll maybe be an option for the two like with knock back on fighting styles

Can’t wait for bteam to remove the uniqueness of gravity and nerf it to hell too :hugs:

Honestly vetex should sometimes use his authority to say “screw PvP, this is too cool. Buff the other stuff instead”

This game would work really well as a power trip

apparently, fighting styles are getting a rework

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Rework in question:
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:clueless:

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Ah, they are making it mirror magic more.
That’s honestly a really good change, rare balance team w change

30 level move gap will be crazy