If you think otherwise, I wish you to fight projectile-based (pistols and etc.) atk speed wind conjurer that can abuse zero endlags to deal shittons of damage and there is absolutely no ability to counter that, because zero endlags also allows them to dodge, parry, block without any vulnerability windows.
Maybe fodders of this build can be defeated, but true monsters with incredible shooter aim will make you eat dirt easily. Everything they really need is to get aim or aimbot, thats all. I don’t see the actual “skill” there. While AOE builds (NOT METAL MAGES) still have to plan their fight and learn how to deal big damage without becoming vulnerable.
P.S - Personaly, I use mixed build with balanced amount of size and atk speed. But before that, I was using only AOE and when I switched to balanced one, I got extremely surprised how much easier my fights became.
Yeah, but the thing is, for fighting styles, the opposite is true
Attack size gives you the ability to frantically aim wherever, since you are already close to your target most of the time. Hence why sailor style is so good right now, attack speed becomes the thing that’s more skill based as you need to learn and create combos that can utilize the speed instead of just pressing smash and hitting half the arena.
bear, I’m sorry man. but in most cases this isn’t really true anymore. With the exception of certain freak warlocks, nearly all thermo moves do less than 200 damage even at 90-100 power. Ileg now heavily outdamages it.