Empires Update Patch Notes (Discussion Thread)

Do you mean “in the future you still can’t” because there’s several spells rn that hybrids can’t currently use

its boring without unique things like ancients tho :pensive:
rn i get bigger moves and javelin and thats about it
surge is useless, pulsar is useless (like seriously those moves need buffs)
cannon and array will be nice

If you dont like pulsar, you won’t like cannon.

How are those 2 connected other than being fancy blast

cannon is at least a direct projectile
pulsar is more of “shoot at the other guy and hope he takes 100 damage”

Vetex should do what he did with spirit weapons, and give us losts early because of how mjch we crave them,

ah yes give the level 140 players something that requires level 300 to use
great idea

Cannon fist m1 with no options and more cooldown that ignores walls.

we’re getting spirit weapons late actually

Well it can increase with the level cap if we’re serious.

He could lower the reqs to mage max magic and slowly increase them over time along with the max level.

Also I want muh calvus build NOW.

Spirit weapons were initially the lost fighting styles of vitality. Pretty rare aside from the one you start with, and that still hasn’t changed all the way

what are you talking about

no they arent dawg what kinda fandom propaganda has rb1 put into your mind

Vitality is still a health focused build. They weren’t added with it initially because the vitality revamp wasn’t an idea yet.

Nah man, they’re like strength weapons. They were a perk, not the draw, and frankly, I’m glad to see that change.
Much like how Arcanium Weapons are at the level requirement, but not ready.

???

what are you talking about
spirit weapons are the primary mode of combat for vitality

rb1 has radicalized stocksounds

yes, but only because they don’t have a normal one. Reminder, it used to be a health based build until it was decided to be changed just recently.