And when everyone is a boss, no one will be
Hey weren’t there some people using this to avoid having to fight atlantean ships?
Nvm im stupid i just noticed the specification of miniboss ships
why can’t we get this for naval pvp on player ships, gives an actual purpose to cannons and mortars instead of just jumping onto the enemy’s ship
same difference
jumping onto random peoples ships is the most fun experience in this game and it will not be taken from me
Ok but ignoring ship combat is boring, let me use my heavy explosive shells
I’m glad I finally get a reason to use my ship for combat.
You probably can, it would be dumb if you couldn’t.
If evander cant be attackable as positive renown, i see no reason why same wont apply for Dusk and AS
Cuz bounty players can kill eachother, hell ass players can attack eachother. Exception for a mini boss you ACTUALLY WANT to kill would be stupid as hell
Evander probably will be attackable even by positive renown. It wouldn’t really be plausable to lock a weapon/spirit wep behind a particular renown.
The level 175 co-captain
Anyone else wondering what claim protection is? I don’t think I’ve seen anybody talking about it.
My guess is there will be structures you can place that either need to be destroyed by attackers before the island can be claimed, or simply slow down the claiming unless they’re destroyed.
Ooh I’d really like this idea, it sounds very interesting and unique
Why the hell this change wasn’t implemented for player’s ships? It is so suck to see ship’s combat being useless 50% of the times just because people board players ships instead of dealing with them.
Maybe make it a deckhand ability
When activated it flings everyone not in your party off of your boat
When your quartermaster is an Iron Golem