Empires Update Patch Notes (Discussion Thread)

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What I am posting is pretty much every single trello patchnote for this update, but organized into drop-down lists

Summary

That way it is easier to find what your looking for
Also what I’m posting is for the forum, and is gonna be posted when the release date is announced to remind everyone about everything being added
The dev forum isn’t posted till the update is out

I can’t the jumping is so silly

But it was… at least im very sure

You’ve been gaslit by the wiki

i didnt read it on the wiki

Mane ion kno

ctrl f exists but your idea is pretty convenient

Nearly all forumers are also in the discord or at least have some way to access the link to the patch notes

Which is why i said “theres not much point”. Ofc you can still make the list but i dont see much use for it unless the upd is announced like a week before it actually releases

They usually are


Dark Sea was announced litterly 12 days in advanced



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But tbf all these updates are smaller ones compared to dark sea and empires and the bigger ones do usually get announced a week before the upd releases. So if vetex does follow the pattern he has established then ye he will announce it a week before the upd releases, but lets just wait and see what happens :person_shrugging:

Is that fucken little mac

Non-canon little mac*
His gloves are too bright and his skin too pale.

Also can you choose between green or pink boxing gloves or is it random or something

Equipping a glove accessory changes the colour of your boxing gloves to it.

:+1:

PVP ship combat is probably relying on rams more than anything, but as for PVE I like to use the mortar a lot as ships desperately try to catch up to me.

You can also equip gloves other than the default glove type to override boxing gloves.

it depends on the build, Blitzers (speed focused ships) rely on sheer shock n awe, ramming and slamming a mortar shot + cannons before sailing away until you’re ready for another run. Culverins/long ranged cannons could work if you want to stay one step ahead and bombard them afar, but I mean just go carronnades and fucking slam into them and run.

meanwhile, Dreadnoughts (defense focused ships) are heavily reliant on punishing any ship that gets close with carronnades while utterly blasting anything far away with its howitzer/mortar’s. Sheer firepower is your best bet, though you could go culverins for a long ranged Barrager build.

More centered ships should just go culverins and regular cannons, you can’t win a close up fight with a Dreadnought and culverins can hit a Blitzer while it’s fleeing if you’re a good shot, but carronnades could win a clash but I wouldn’t count on it. Besides centered ships v. centered ships range typically matters more.

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genuine question, i am confused