Empires Update Patch Notes (Discussion Thread)

pocket sand was peak, sand magic sucks

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Shadow being the blandest magic in the game in exchange for good stat affinities

kingdoms probably have them, they’re just not available for the public for the rather obvious reason that it would be like providing the public with pipebomb recipes and methods to get the materials legally

I don’t think we should jump the gun quite yet, even if you do turn out right in the end.

as far as we know theyre all finished being built, right?

actually implementing them should be easy, most likely none will require any extra coding like shieldguard and makrinaos do

maybe vetex is just waiting a bit so he can finalize all the island positions and update the map render

the only coding that i could see them needing would be the secret locations and the bounty npc spawns

thats just reused code anyway so it shouldnt take more than like an hour or 2 to set up all of them

vetex is locking in with balancing and bugs now so idk if he has time for the extra islands… i have a feeling the rest of the stuff that doesnt make it will be added in the patch shortly after release

wait hes holding them off till the halloween update vetex is a genius!!!

december halloween event and march christmas events gonna be :fire:

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Capturing Silverhold was already not worth it IMO, but now there’s even less of a reason to do so?

probably because now there are other reasons to claim islands, and shieldguard is massive
also comes with prebuilt indestructible walls :skull:

anyone know what the lvl cap is looking like?

not changing :frcryin:

it comes with pre-built defenses ig?

Its not changing this update, but next update it should be going up to 175

that puts weapon hybrids 10 stat points away from getting access to level 100 unique skills : (

Ah so it’s a buff with some compensation nerfs so it isn’t too broken of a stat after?

no, this is just a nerf