Empires Update Patch Notes (Discussion Thread)

assuming we get like level 200 something in nimbus level 300 or 600 magic checks out for mid vimir

That seems really late for something everybody wants so much.
It’s not like I’m being any more generous.

I swear to hell if this thread reaches its cap before the update hits…

Anyway, I think Lost Magics were at least originally planned to requrie Magic Level 600, although with Level 600 likely being the rough cap for files, it probably might’ve gotten reduced.

Now, would it be feasible to manipulate others to join my Conjurer’s clan on the basis of receiving a bunch of galleons to build with, assuming that the clan treasury is already full?

Imagine we only get losts by the time the story is literally over
nahhh bro, 600 would be crazy.

if?

no no no. ill make sure of it.


then you should have ran a mage build

I can run a mage build for losts, I’m just worried about the poor hybrids.

they will be fine
they literally will probably get arcanium weapons before full release, and when you go hybrid you are getting the lesser of 2 stats to have both, its how the builds are supposed to be

“poor”

Arcanium weapons don’t hold a candle to losts, not unless you can combine magics to create some losts through imbuement.

I know Vetex has plans to be generous to the hybrid builds, because he used to consider letting them use Ancients.

I just wanna make my sand Conjurer sand + sun it would be so cool

bro has tester information :question::exploding_head:
otherwise, i dont recall that ever being mentioned

if you want lost magics go mage :sob:

Not in terms of power, not that I know of (although they are kind of just weapons to our knowledge) but in terms of how much people want them (a lot)

no :rage:

you are fine because you use sand

conjurers do in fact get lost magic

The question is “when” though.

long after pure builds do

if losts are at magic level 600 so hybrids get them at level 500