Empires Update Patch Notes (Discussion Thread)

I can run a mage build for losts, I’m just worried about the poor hybrids.

they will be fine
they literally will probably get arcanium weapons before full release, and when you go hybrid you are getting the lesser of 2 stats to have both, its how the builds are supposed to be

“poor”

Arcanium weapons don’t hold a candle to losts, not unless you can combine magics to create some losts through imbuement.

I know Vetex has plans to be generous to the hybrid builds, because he used to consider letting them use Ancients.

I just wanna make my sand Conjurer sand + sun it would be so cool

bro has tester information :question::exploding_head:
otherwise, i dont recall that ever being mentioned

if you want lost magics go mage :sob:

Not in terms of power, not that I know of (although they are kind of just weapons to our knowledge) but in terms of how much people want them (a lot)

no :rage:

you are fine because you use sand

conjurers do in fact get lost magic

The question is “when” though.

long after pure builds do

if losts are at magic level 600 so hybrids get them at level 500

If you forsake the other half, yes. That’s also still wow a lot, way too much.

I though magic level 600 meant 600 points in magic at minimum (Level 300?)

it does

Yeah, but hybrids can’t do that til they’re level 500 as they can only have 60% of their stat points in one category max

Hahah, that funny cause deepwoken is the best game on Roblox and only game to play do see others playing Mid odyssey my fault Arcane Odyssey the other best games you can play but please fight me on the game I really want test my build

The ever reliable chime of conflict: